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Thread: Silent Hill: Homecoming

  1. #31
    Markusdot Markus. D's Avatar
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    Just play it

    It has inspiration from it, hardly anything like it though, from what I've watched my friend play.

  2. #32

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    RE4 is based around waves of enemies that you blast through. Alex can carry 18 pistol bullets total. His shotgun carries 11. The previous Silent Hill games gave you ammunition everywhere, to the point I had 100's of bullets. He can't even carry that much, and what is there is far apart. The melee weapons revolve around the idea of dodging and then striking, or striking before they hit you. If you mess up, some of the enemies will destroy 75% of your life with a string of attacks. It's a good idea to run whenever possible. There are large spans where enemies don't show up at all as you explore and figure out puzzles. The camera is not RE4's over-the-shoulder either. It's a typical 3rd-person adventure camera, only now you can point it when you're running around. The other Silent Hill characters got the same exact camera position a great deal of the time, they just couldn't manipulate it using the right analog stick. The only time it goes over-the-shoulder is when you pull up your gun to aim so that Alex can shoot. You'll hardly see this targeting system since guns are barely used anyway.

    This is nothing like RE4 at all. But if it bothers you so much, then just don't play it. Nobody is forcing you to.

    Edit: Though there was one cutscene that was totally RE-ish, ugh. But it was small, here and then gone.
    Last edited by LunarWeaver; 10-09-2008 at 10:48 PM.

  3. #33
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Yu-Yevon View Post
    Not realy. US remakes of Japanese films arn't very good. Also I whached a intervew of the US devs making the game. They got the job simply by making a demo vid with some senery and SH music. It sounded lazy to me.
    It's called a proof of concept video. Devs do it to lay out the general concept for gameplay, or to display the style they want to go with for games. It's done fairly often in the industry (Valve made proof of concept videos before ever dedicating actual development time to HL2's physics based gameplay. If I'm not mistaken, SW: The Force Unleashed was greenlighted on one guys proof of concept video). It makes sense because no developer is going to spend months working on parts of an actual game that either may not work, or they may never get the greenlight to do in the first place.

    And frankly, with the general lack of innovation coming out of Japan and the halfassed Wii and DS titles they're prone to spitting out into the market, I find Japanese developers are almost getting lazier than American companies. Very few of them are willing to try anything new, or spend the amount of time it takes to make a game right these days.

    Back on topic; I haven't played the new SH yet so I'm not going to say anything bad about it. Just like you shouldn't if you haven't played it. I've played a lot of games over the years that were better than I thought they'd be and just as many that were worse than I thought they'd be, and unless you play it for yourself you just don't know which is the case.

  4. #34
    it's not fun, don't do it Moon Rabbits's Avatar
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    Quote Originally Posted by Noctiluca View Post
    RE4 is based around waves of enemies that you blast through. Alex can carry 18 pistol bullets total. His shotgun carries 11. The previous Silent Hill games gave you ammunition everywhere, to the point I had 100's of bullets. He can't even carry that much, and what is there is far apart. The melee weapons revolve around the idea of dodging and then striking, or striking before they hit you. If you mess up, some of the enemies will destroy 75% of your life with a string of attacks. It's a good idea to run whenever possible. There are large spans where enemies don't show up at all as you explore and figure out puzzles. The camera is not RE4's over-the-shoulder either. It's a typical 3rd-person adventure camera, only now you can point it when you're running around. The other Silent Hill characters got the same exact camera position a great deal of the time, they just couldn't manipulate it using the right analog stick. The only time it goes over-the-shoulder is when you pull up your gun to aim so that Alex can shoot. You'll hardly see this targeting system since guns are barely used anyway.

    This is nothing like RE4 at all. But if it bothers you so much, then just don't play it. Nobody is forcing you to.

    Edit: Though there was one cutscene that was totally RE-ish, ugh. But it was small, here and then gone.
    This!!!!!!~

    Quote Originally Posted by Yu-Yevon View Post
    YouTube - Silent Hill 5 - game footage

    the footge in this clip dose look borrowed from RE4. (and the devs look realy lazy about it.)
    That video was:

    a) 10 minutes long. What footage are you talking about exactly?
    b) Posted a year ago, and probably came out before that. So, y'know, chances are the game has changed a lot since then and now.

  5. #35
    sly gypsy Recognized Member Levian's Avatar
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