Did you miss the vastly improved gameplay or the next gen sheen it all has? Really now, SSH has brought in more innovation than any of the previous games ever has.
The level design is miles better than any other SH too. Except maybe 4, I didn't find myself getting lost in The Room or in The Homecoming anywhere near as much as I used to.The beefed up combat is a lot more engaging than it was before. I don't find his capabilities make it less frightening either; those enemies are smurfing hard. The dodge is cool stuff, although it is a bit clunky. The game favors some of the enemies over you a lot.
I like the general design of the levels better. I no longer feel like I'm clicking on all the doors of a building to get it on my map then running around for half-an-hour to "figure what to do". I have a general direction to go in and lot less broken locks to sift through.
I don't think the fact that he is trained in combat takes away from the experience per se, what I'm saying is that in the next game I'm wondering if they'll make the PC a combat veteran too ... I think playing as a marine or a police officer will wear thin eventually (and RE already has that field covered).
And yes, the game favors ALOT of enemies over you. The Needler and the Siam especially seem to get in a lot of cheap ass hits.
edit: Also, the cameo that Travis makes from Silent Hill Origins makes me curious as to where Homecoming fits into the series' overall timeline.