Quote Originally Posted by ShunNakamura View Post
Incorrect. Most games these days pose no challenge whatsoever. And what challenge they may possess can easily be circumnavigated. People play games for a form of interactive entertainment.

Really? How about most visual Novels? They are games and very enjoyable ones at that. However, a good number of them posses the challenge rating a of a crippled infant in a no holds bar fight.
Visual novels are not games, they just aren't, I don't even know what you're trying to get at here. What you're talking about is completely wrong. Games require challenge to be considered games, whether you think they are challenging enough or not is irrelevant. Yes, they are classified as a part of interactive entertainment, but there's more to it than just that.

"An active interest or pursuit, especially one involving competitive engagement or adherence to rules: "the way the system operates, the access game, the turf game, the image game" (Hedrick Smith)." - Dictionary

The last bit you said, well, it has nothing to do with what I was saying. What has this got to do with other forms of media? I was specifically talking about video games. Not only that, it didn't address any main point I was trying to make. If something is well built, just because a few people don't like it doesn't mean it's a bad game. There's a lot of subjectiveness in there, but there are a lot of established rules and techniques in game design now that you just can't argue with. Basically, whether someone or a few people find a game entertaining or not, does not have any relation to the quality of the game.