Has anybody already suggested Morrowind or Oblivion? Not JRPGs, but they're quite good, imo.
EDIT: don't be picky or assume so much, or you'll never find anything you actually like.
Has anybody already suggested Morrowind or Oblivion? Not JRPGs, but they're quite good, imo.
EDIT: don't be picky or assume so much, or you'll never find anything you actually like.
Last edited by Exdeath; 10-12-2008 at 02:16 AM. Reason: TC is being picky
m'pow
I found Oblivion easier to pick up and get going, plus quests were more organized.
m'pow
Incorrect. Most games these days pose no challenge whatsoever. And what challenge they may possess can easily be circumnavigated. People play games for a form of interactive entertainment.
Really? How about most visual Novels? They are games and very enjoyable ones at that. However, a good number of them posses the challenge rating a of a crippled infant in a no holds bar fight.Without challenge, there is no game. Either way,
Whether or not a game is bad depends entirely on the context that is being discussed. DemonicDragon here I am sure is talking about games primarily on their entertainment value. Therefor, for the sake of his argument all a game needs to do to be bad is fail to entertain.
Now if were were talking about a game as a piece of software, or as a piece of art, or as a piece of whatever it would be different. However, if we are talking about it as a piece of entertainment(which I think DemonicDragon is) then its entertainment value is the bit that is being contested. The rest are merely small subcategories that more or may not impact the entertainment value.
The same goes for books or just about anything else. If you talk about it for its entertainment value than that is what is important. If you are talking about its form THAT is what matters. If you are talking about the way it implements its style than that is what matters.
It depends entirely on the context in which the game is being discussed. I suppose I could be completely off on DD's context, however, I can only go by what I have garnered from his posts.
Visual novels are not games, they just aren't, I don't even know what you're trying to get at here. What you're talking about is completely wrong. Games require challenge to be considered games, whether you think they are challenging enough or not is irrelevant. Yes, they are classified as a part of interactive entertainment, but there's more to it than just that.
"An active interest or pursuit, especially one involving competitive engagement or adherence to rules: "the way the system operates, the access game, the turf game, the image game" (Hedrick Smith)." - Dictionary
The last bit you said, well, it has nothing to do with what I was saying. What has this got to do with other forms of media? I was specifically talking about video games. Not only that, it didn't address any main point I was trying to make. If something is well built, just because a few people don't like it doesn't mean it's a bad game. There's a lot of subjectiveness in there, but there are a lot of established rules and techniques in game design now that you just can't argue with. Basically, whether someone or a few people find a game entertaining or not, does not have any relation to the quality of the game.
"... and so I close, realizing that perhaps the ending has not yet been written."
Last I checked a good many Visual Novels are considered Games. Utawarerumono is a visual novel but it can NOT be contested as not being a game. Fate/Stay Night is a game last I checked. As is the X-Change series. Need I go on? They are marketed and sold as games. They are interactive.
True games are more than interactive. But if you define games by challenge, than a good number of games are apparently not games. After all, I don't find the vast majority of them to be challenging these days. So is NWN2 not a game because it has no real challenge?
Anyhow, I gotta fly to work and will respond to the rest later since the other points should have been clear enough from my previous posts with a bit of reading in between the lines and connecting that to what I was responding to. That or since I was tired I failed to input one of the important in reading lines.
NWN2 may not be challenging for an accomplished gamer but for someone who has never played an RPG of the same style as the forgotten realms games might struggle to play it. Personally I think there is little challenge with many games but it does not change the fact they are challenging to others.
The debate over what makes a game good is a big one many say graphics or game play some say storyline I'd like to think that it's a combination of story, world and gameplay as long as a game has those it's got more than a game which has beautiful graphics but no challenge or engaging world. My proof of this is actually a game I work on, it's browser based so it's graphics are virtually non-existent even fights between players take the form of:
You attack < insert player name here > for xxx damage.
< insert player name here > attacks you for xxx damage.
until someone gets the message they're waiting to see:
You attack < insert player name > for xxx damage, killing < insert player name > xx < insert race name > meat fall to the ground.
how simple is that fight? However players get addicted to the game because it is challenging beyond belief.
The world is entirely shaped by players, every character they meet outside of a specified capitol or npc area will be another player of the game, if they kill this player the person can call their friends to help them and avenge them, the players start with 180 skill and can train up to 1340 skill total in any one of 14 weapon classes from unarmed to crossbows. theres a bunch of general skills allowing players to build their own towns and make armour or weapons or potions ect so every item in the game above a certain point has been made by players, every town has been made by players bar the capitol cities where no pvp is allowed. The players can be mayors of these cities and ban people from them and vote new mayors in if they choose. It is with the most rudimentary combat and interface system and yet people who play are absorbed in to the challenge of it. Dying loses all the items you held on you, all your money you were carrying and when you ressurect your character between 1 and 5 skill in your main weapon and a secondary weapon (next highest weapon skill) Dying means a lot in this game perhaps more so than in any other game because death penalties whilst temporary can be hard a player can lose their best armour, weapon and items to another person and unless they get someone to intercept the person kill them they could lose them forever. (the safest place for your valubles is in a town therefore it goes without saying that should the agressor player escape to their town death will be of little use since your items are inside their town and it is up to a member of the agressor's group to withdraw the items and be killed holding them to get them back) Still people forge top items, they build anything up to level 6 runes to place on these items and when they lose them well they lose them and the chase is on.
Now I've played many games and I will point out that in games where death means nothing players lose interest quickly and that in many games where there is no challenge players lose interest just as quickly even if the graphics are fantastic it doesn't matter.
PS. if anyone fancies a try on the game I work on the link is in my sig.
Let me address the challenge issue. It isn't that I don't think challenge is important. Rather that I think it is a factor instead of the main focus. For example challenge is a factor effecting a games entertainment, its balance, its gameplay, etc. In addition most play I know don't play the game for the challenge. The Fourth Coming isn't really challenging anymore, but people who don't find it challenging still play it. It is entertaining to them for whatever reasons. Challenge is just one of many factors that can make or break a game for many people(and this crosses all boundaries, no matter 'why' you play games challenge will most likely color your likings/dislikings of the game).
First if you want to throw definitions around I hold Merriam-Webster higher than most other forms of dictionaries.
Basically if we try to argue definitions we likely won't get to far. Games simply put can be a very wide category, or a very narrow category.Originally Posted by Merriam-Webster
My whole point is that you should simply argue within the vein that the game is being discussed in. If you are discussing game balance you should come in saying a game is horrible because you didn't enjoy it. Nor should you say it is great because you enjoyed it. If the game is being evaluated on basis of its balance or whatever mechanic(s) or whatever is under discussion you should discuss it based upon those values. Of course if it is a free form discussion(in other words an open ended 'what did you think of the game') than a discussion based on anything related to the game would work.
Anyways going on I believe Demonic Dragon here was discussing games based on their entertainment value(quite likely the most subjective but yet most common way to judge a game based on). Which is why I jumped in. I could be wrong, however, I am almost willing to bet that I am right.
However, what really grinds my gears is when people make a Game 'x' sucks, without quantifying it. If you don't give me a reason(even if it is a it failed to be entertaining) than I don't really count the opinion as valid. After all, there are so many different ways a game could be great or horrible in that such a statement is really kinda pointless. I mean talk about empty.
And I don't really consider myself a seasoned gamer. In fact I practically never play real time games. In other words I am pretty horrible at anything resembling a battle system like NWN2. Thus, the fact that the game doesn't truly challenge me is a very bad sign as far as I am concerned. Only people who ave only played stuff like Wii Sports would probably have any trouble with it. Games in general these days seem to be made so that anyone can get through them with only a little bit of difficultly at most. Of course this screws anyone who can actually play games over... thank goodness for difficulty settings. A big boo for difficulty settings that think just multiplying enemy hp/damage is a good way to increase difficultly.
Why can't Western game companies do a Utawarerumono game difficulty selection? Where the enemies get smarter, stronger(in this case the peons which on normal only take a single blow or two(and in turn your characters are all apparently supermen can now take a few extra hits and make it appear that you have an army of elite soldiers rather than an army of supermen(which following the storyline your soldiers are better than the average grunt, and late game grunts can just be impossible))) and more complicated game mechanics are introduced?
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
Have you tried FFX-2? It may look ridiculous, but the job system is so good that everything else really doesn't matter.
there was a picture here
No Western RPGs. Have you even played them? JUST PLAY THEM.
Do you realize how many J-games are often deemed not-to-par or not-to-one's-taste? (InuYasha RPG & YuYu Hakusho RPG come to mind, as well as YGOotR
Just because it's western doesn't mean it'll automatically be bad (maybe avoid anything based on TV shows/movies).
I've played quite a few J-games that I didn't like mostly because of sub-par quality (I tend to give any genre a run and would gladly try Einhander if I could find it).
Jack: How do you know?
Will: It's more of a feeling really.
Jack: Well, that's not scientific. Feeling isn't knowing. Feeling is believing. If you believe it, you can't know because there's no knowing what you believe. Then again, no one should believe what they know either. Once you know anything that anything becomes unbelievable if only by virtue of the fact you now... know it. You know?
Will: No.
If Demolition Man were remade today
Huxley: What's wrong? You broke contact.
Spartan: Contact? I didn't even touch you.
Huxley: Don't you want to make love?
Spartan: Is that what you call this? Why don't we just do it the old-fashioned way?
Huxley: NO!
Spartan: Whoa! Okay, calm down.
Huxley: Don't tell me to calm down!
Spartan: What's gotten into you? 'Cause it sure as hell wasn't me.
Huxley: Physical relations in the way of intercourse are no longer acceptable John Spartan.
Spartan: What? Why the hell not?
Huxley: It's the law, John. And for your information, the very idea that you suggested it makes me feel personally violated.
Spartan: Wait a minute... violated? Huxley what the hell are you accusing me of here?
Huxley: You need to leave, John.
Spartan: But Huxley.
Huxley: Get out!
Moments later Spartan is arrested for "violating" Huxley.
By the way, that's called satire. Get over it.