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Thread: Please recommend rpg with a class system.

  1. #61
    A Big Deal? Recognized Member Big D's Avatar
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    Quote Originally Posted by Old Manus View Post
    Have you tried FFX-2? It may look ridiculous, but the job system is so good that everything else really doesn't matter.
    Quote Originally Posted by Levian View Post
    My face is happy

  2. #62
    Score: 0 out of 2 Dignified Pauper's Avatar
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    What system are you primarily looking for? I mean... most games no longer have customizeable class changes and stuff, other than TRPGs. I really can't think of anything. A couple of the legend of mana games revolve around certain individuals being class based, the ones for SNES that is.

  3. #63

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    Breath of Fire III and IV, in a sense.

    They aren't really class based, but you can seriously alter how each character plays dependant upon who you make their masters.

  4. #64
    Score: 0 out of 2 Dignified Pauper's Avatar
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    Quote Originally Posted by Old Manus View Post
    Have you tried FFX-2? It may look ridiculous, but the job system is so good that everything else really doesn't matter.
    I completely missed this post, but I'm taking a moment to say <3.

    Also... uh.. what about ds games... are there class based ds games?

  5. #65
    Fragaria addict Recognized Member Momiji's Avatar
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    Quote Originally Posted by Dignified Pauper View Post
    Quote Originally Posted by Old Manus View Post
    Have you tried FFX-2? It may look ridiculous, but the job system is so good that everything else really doesn't matter.
    I completely missed this post, but I'm taking a moment to say <3.

    Also... uh.. what about ds games... are there class based ds games?
    Etrian Odyssey.

  6. #66
    Quote Originally Posted by Omecle View Post
    By the way, people play games for challenge. Go look up a definition for "game". Yes, enjoyment is a huge part, but I just wanted to clarify.

    Without challenge, there is no game.
    Hyper-competitive freak-fest. I don't play half the games I own on any account of their difficulty. If you're playing a game strictly for its challenge, then you're either playing to win or have just lost grip on reality. My dad likes to play Battlefront because it's based on Star Wars. He doesn't even try to win, he just blasts as many scrubs as he can. He knows he doesn't have to worry about enduring the game because each time dies, his character is replaced immediately. Same thing happens in "Destroy All Humans!" and, check it out, in the Simpsons Hit & Run, there's no way to die. When you're hit you lose money. Maybe this makes it a "kids" game, but it's still a GAME nonetheless and I play it because it's DAMNED FUN, imnsho.

    Just because one person doesn't like a game's art style, ambience, game mechanics, level design, etc. does not mean it's a bad game, they just think it is. It could very well be the most talently built thing on the planet.

    What I'm trying to say is, if a game is perfectly sound and built (and there are a lot of set rules in game design that can distinguish a game from good or bad) with talented art direction and design, then a person could be absolutely wrong in thinking it's poorly built just because they don't like it.
    First, I kind of agree, but second, people are entitled to their opinions on whether a game is good or bad. Not exceptionally fond of the art style in most NIS games. What superior authority do you claim to have that allows you to deem me wrong if I believe the game to be bad. (BTW, I don't. I actually own Phantom Brave and still play despite originally purchasing because I thought the system would match Disgaea.)

    The only problem with people stating that a game is bad is that others might believe them without trying the game for themselves. This being the case, anyone with strong negative feelings for a game should keep them to themselves. Unless the game is on system for which the game must be purchased rather than rented (and there is no other way to obtain, ie. a friend to borrow from), it's always better to leave the rating of the game to one's opinion and to encourage rather than discourage play for that precise reason.

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