Quote Originally Posted by Vivi22 View Post
I might agree with this if it weren't for the simple fact that they showed all of the license board squares available beside the ones you unlocked already. Like I said before, it wasn't hard to just follow the path if you wanted a white mage, black mage or whatever. It wasn't often that you would have to pick a square outside a certain specialty to move on to the next one in the path. And in the few cases it wasn't obvious which way to go, or in the case of some of the more obscure weapon or armour squares, it's easy enough to find the entire license board online or in guides so you can plan ahead.

Even when it wasn't obvious though, it was generally easy to know that magic must be in one section while techniks are in another.
But if you just follow the "obvious path", it pretty much defeats the purpose of Customization at which point the Sphere Grid is much better, because you can see EVERYTHING on the grid, and you have the option of clearing spots as well to put whatever you want in it.

Also, my PS2 is hooked up to the same TV that my computer is, so looking up the entire license board online isn't that convenient. I have to pause the game, flip the TV over to the computer, locate the thing on the internet, download it (if possible), and then continue to flip back and forth as I decide which path to take. Aside from that, it also requires that you have both a computer AND a PS2 running which runs-up your electricity bill (no big deal, but still). It would've been MUCH better (like the Sphere Grid), if they just showed what was on each square (greyed out), and then just activate the immediate surrounding spots to learn. I guess the way the License Board is wouldn't be much of a problem if they made License Points less of a pain-in-the-arse to get in the first place. For instance, if you find out you made a "mistake" earlier on the board, it wouldn't take hours upon hours, and hundreds and hundreds of monsters killed, to get to where you want to be.