Quote Originally Posted by Wolf Kanno View Post
The greyed out areas Vivi22 mention I feel gives you enough information to plan out a character to a certain degree. Like old school FFs, you basically get placed with equipment and spells befitting starter FF classes like Thief, Warrior, and the three mage classes (Black, White, and Red). After you get farther in the board, weapons and augments that belong to higher level classes begin to open up. Sure you can't start the game as the Ninja's but it would probably get boring quickly and you would give him a sub class like thief or Green mage eventually.

Sphere Grid doesn't even give you real preplanning, you get to see that after you get past 40 more nodes, you can get Curaga cause its at the end of Yuna's sphere path. By the time you collect the special sphere's to allow you to get their faster, Yuna is probably almost on top of it anyway so you might as well just grind your way to the ability naturally rather than waste the sphere on learning it a few level early.

Not to mention X is so ridiculously easy that using return or teleport sphere's are a waste of time cause god knows the Killer Bees in Macalania Woods are so difficult that using Wakka or Lulu's level two magic isn't enough. We need Flare to fix those nasty things. :rolleyes2

Besides, who seriously changes peoples classes mid-game in FFX? Besides Kimarhi I don't see a point in changing Auron into a mage or Tidus into a thief mid game? Its not like you need two Black mages or healers in X.

As for getting License points in XII being hard... How? A few mark hunts fix issues in the beginning and about the time you hit the middle of the game you are practically swimming in them. Most people complete the license board not out of sheer tenacity for completion sake but because its relatively easy to do cause the board is small and the LP are easy to obtain in droves. Hell, you will probably build enough LP just by grinding for cash to purchase the magicks and equipment you need in the first place.
Well, aside from the fact of being able to switch classes at any point during the game in FFIII, and considering how quick FFIII is becoming my favourite FF, I see the logic in what you're saying. And if you say the LP are relatively easy to gain, maybe I just haven't been able to stay focussed on the game enough to get to that point. I'll say what every one of my friends who have played FFXII agrees with me on: Square-Enix put way too much "new" stuff in FFXII from FFX/X-2. First it's getting used to the Gambits, and at the same time having to do said hours-upon-hours of monster killing just to get enough LP for the next License. Obviously, that leaves a sour-taste. They could have also put an OPTION for the battle-system that makes it work more like all of the previous games. That way once I've gotten used to the Licenses and stuff, I'd be able to get myself to start trying Gambits. When I finally give FFXII another try, maybe I'll try just sticking to the prescribed paths of each of the characters and see how it plays out. Maybe, even, I'll be able to change FFXII to FFII for my most hated battle-system.