Quote Originally Posted by Cyric View Post

Well, aside from the fact of being able to switch classes at any point during the game in FFIII, and considering how quick FFIII is becoming my favourite FF, I see the logic in what you're saying. And if you say the LP are relatively easy to gain, maybe I just haven't been able to stay focussed on the game enough to get to that point. I'll say what every one of my friends who have played FFXII agrees with me on: Square-Enix put way too much "new" stuff in FFXII from FFX/X-2. First it's getting used to the Gambits, and at the same time having to do said hours-upon-hours of monster killing just to get enough LP for the next License. Obviously, that leaves a sour-taste. They could have also put an OPTION for the battle-system that makes it work more like all of the previous games. That way once I've gotten used to the Licenses and stuff, I'd be able to get myself to start trying Gambits. When I finally give FFXII another try, maybe I'll try just sticking to the prescribed paths of each of the characters and see how it plays out. Maybe, even, I'll be able to change FFXII to FFII for my most hated battle-system.
The system is daunting at first but later you will laugh at how simple it really is.

First, you have the option to shut off the Gambits. This means you will get to input commands somewhat normally like in past games. I highly recommend you put the battle system on Wait mode when you do this. I know it sounds wimpy but XII's battle system is pretty damn fast on Active mode. Its even daunting when using Gambits to their fullest. Once you get more comfortable just use Gambits for things that you absolutely need like Phoenix Down on Ally=KO and basic healing and buff stuff. Once you get comfortable, experiment more with Gambits and throw it on Active mode to see how intense the battles can get.

Also, don't forget you can access your menu screen even in the middle of battle so you can change Gambit settings or even weapons and equipment. The battle system is based around strategy rather than level grinding to get max stats so it allows you these little perks. It allows many fun possibilities and regretfully its major fault is that its open ended to the point of making the player feel lost on what is right, you just need to accept that their is no right way.