Quote Originally Posted by Bolivar View Post
Quote Originally Posted by Wolf Kanno View Post
I disagree with the comment on the Sphere Grid concerning the option of going down slight paths in the Sphere Grid for customization purposes. Cause most of those paths are short, and cannot drastically change your character. Who would pass up the stat upgrades?
Someone who doesn't have that level key sphere, someone who wants to get spells/abilities faster, there's plenty of reasons I could come up with off the top of my head. Just because something isn't as extensive as you want it to be, doesn't mean it's not there.

And your comment about License problems not being that big of a deal - it obviously depends on the player. Not being able to create a basic knight, or just a simple idea you have with a few abilities, without getting tons of LP to plow through unwanted and unnecessary licenses, could definately be a big deal to someone.

I have to agree with Iceglow that the Sphere grid is definately the more refined, or in my words, better thought out and executed of the two. But I agree with him again, VIII probably has my favorite system, literally no restrictions.

I don't consider the Sphere Grid thought out, not bad so much as I just feel its kinda unnecessary at points. But this has more to do with the fact that the real meat of the system is designed specifically for optional content that I feel is not worthwhile while the lackluster part gets you through most of the story. Its just one of many things that bothered me about X. I do agree that I like the Junction system alot, as unbalanced as it is. I'm a Job Class person myself (FFV/FFT)