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Thread: omg I wish this was in more Final Fantasy games

  1. #1
    Light Hero Saber's Avatar
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    Default omg I wish this was in more Final Fantasy games

    I made a thread like this a while back, but here it comes again. I've known in a lot of final fantasy games there is something unique. A most powerful/silly item of some sort. Like "the offering" in ff6 or break limits in ff10, bubble in ff12. Whats something that you liked that isn't in most of the games?
    Marcus
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    Games completed - 1,2,3,4,5,6,7,8,9,10, 10-2, 12, 13, 13-2, 13-3 Tactics, Tactics Advanced, Crisis Core, Dirge of Cerberus, KH, KH2, And played 11.

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    Bolivar's Avatar
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    Fat Chocobo! Well, he shouldn't be needed at all, but I do wish he was in more games!

    An airship like The Invincible, it has rest area, fat choco, shops, and even helps you out in battle! It's like a mobile fortress/base of operations.

    Actually now that i think about it, there's alot of things in FFIII I would have liked in other games.

  3. #3
    Exdeath's Avatar
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    ^Those things are in IV
    m'pow

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    I would like characters actually dying...

    And not come back like in IV

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    Steve Steve Steve Steve Iceglow's Avatar
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    Triple Triad (most addictive minigame ever apart from maybe blitzball, far superior to tetra master), Blitzball (I hate sport games, but love Blitzball because it whilst being simple involved the main storyline, I guess I just want more from games than endless sports especially ones I could do at home), Irvine Kinneas' limit break (choosing the ammo and pulling the trigger, should be faster though depending on speed stat so my grinding skills would pay off when I had 255 speed), Chocobo breeding, Battle Arena (FFVII style), The auction House in Treno, The Blue Narcissis (Too many FF games focus on airships, IX had an actual ship which rocked, if only it featured more in the storyline than "we must go here, but theres no mist there!" kind of thing) Pennance, FFIX's skill learning system....theres a few things I think need to be used more in FF games.

    Oh and one other thing, more FF games should involve megalithic battles between summons like IX did because THAT scene with Bahamut was AWESOMESAUCE!
    Last edited by Iceglow; 10-19-2008 at 10:43 PM. Reason: I wanted to add that about IX

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    Bolivar's Avatar
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    Quote Originally Posted by Exdeath View Post
    ^Those things are in IV
    Well, I just think fat choco needs to be in more games.

    And the Lunar Whale is nowhere near as tricked out as the Invincible!

  7. #7
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Probably a lot of things from IX. Especially the Character Event options they blatantly stole from Star Ocean 2. IX did them better.

    Seriously IX has a lot of cool little ideas and concepts that should have been kept.

  8. #8

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    IX just took all the cool ideas and concepts from previous FFs and mixed them all together in a tribute to FFs past... some will say that they did everything right by doing so while others see it as mearly a rehashing of old ideas...

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    i am electro boy .:kerrod:.'s Avatar
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    definitely chocobo breeding, that was awesome...and on a related topic, bring back world maps! they were one of the best parts of the PSX Final Fantasies...the quest to get your airship so you can traverse the world! (and, of course, you could ride your chocobos on the world map )

    come on guys! who's with me?......guys?........

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    Nice about it Nice's Avatar
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    I liked how in VII, VIII and IX the towns in the world map, were shorter than the character sprites, i loved that. While the topic is things we miss, the summons man, ifrit, shiva and bahamut, they need to return. I liked ffXII and all, but it just felt strange w/o those little things.

    Breeding chocobos was fun, but a pain in the ass. The card games always pissed me off (well in VIII) because there were one time only cards during certain events in the game.
    Last edited by Nice; 10-21-2008 at 12:46 AM.

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    programmed by NASIR Recognized Member black orb's Avatar
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    >>> Submarines and a large underwater map to explore, any decent rpg should have at least that.
    >> The black orb glitters ominously... but nothing happens..

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    diafnaoplzkthnxbai NeoTifa's Avatar
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    plot
    Oh gods, why? ಥ_ಥ


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    GO! use leech seed! qwertysaur's Avatar
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    The job system from FFIII, FFV, & FFX-2. (Yes. It is a variation of the system, and that part of the game was done very well.)

    It allows for so much party customization without flooding the cast with characters.

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    Zachie Chan Recognized Member Ouch!'s Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    Probably a lot of things from IX. Especially the Character Event options they blatantly stole from Star Ocean 2. IX did them better. :cool:

    Seriously IX has a lot of cool little ideas and concepts that should have been kept.
    Aye. I rather liked the ATE system, and was thoroughly disappointed when it didn't reappear in later titles. It offered optional little bits for you to get insight from characters other than the lead, something that Final Fantasy titles very often fail to do.

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    Steve Steve Steve Steve Iceglow's Avatar
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    Quote Originally Posted by Nice View Post
    I liked how in VII, VIII and IX the towns in the world map, were shorted than the character sprites, i loved that. While the topic is things we miss, the summons man, ifrit, shiva and bahamut, they need to return. I liked ffXII and all, but it just felt strange w/o those little things.

    Breeding chocobos was fun, but a pain in the ass. The card games always pissed me off (well in VIII) because there were one time only cards during certain events in the game.
    I think touching on your first part here Nice, World maps were awesome with the random encounter and characters slightly bigger than scale should be it made for much exploring especially in VIII where there were places you could visit which had no effect or part in the plot of the games main storyline (winhill I count here because it only features in a dream, other places include: Shumi village, the ruins in the Centra continent, the big deep hole that sends garden haywire in Trabia ect) but add to the coolness and/or depth of the storyline.

    As for the Triple Triad card game in VIII having one time only cards in there, actually all you have to do is complete the Queen of Cards quest and the CC club (card collectors club?) quest in Garden to be able to get any one time only card or rare card again this includes if you modified the card on disc 3/4 however I will say it's a pain in the proverbial ass to get them twice over or sometimes (Ifrit card and cards in the Queen of Cards quest) three times over personally I loose only what I need to complete my deck and never modify unique cards it may be tedious but you can eventually refine every item in the game through monster slaying and drop collecting. Tetra Master on the other hand introduced a random element where not even having better stats could guarantee your card winning not to mention 8 way card combat became very confusing Triple Triad was and is the best card sub/mini game in the FF history, it was difficult if you didn't figure it out and yet simple enough that a person could eventually figure out how to get things and do so.

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