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Shuushin; Modified Final Fantasy Tactics Game
For those whove played Final Fantasy Tactics in the past and found that you loved it, but ultimately wished more was done with it, heres your chance! Starting from the Hacking Program that melonhead and Zodiac put together, I have started and even have Beta v0.11 out of a Final Fantasy Tactics Japanese Fantasy Rework.
This patch or mod reworks all the classes completely. It adds new randoms, upgrades bosses, random encounter bosses, item changes, monster changes, ability changes, job tree changes, almost the whole works (sort of like the Mercenaries post, only with different classes and goals in mind)! However, Beta testing this by myself can be difficult.
So, I am looking for willing Beta Testers that are willing to test different scenarios that I create to see if something needs tweaking, looking for bugs, and general comments/suggestions.
Please post if youre interested in helping me Beta test. If Im able to get two or three others working on this, I can create a private board for us to discuss things. You can also visit the official post, which is in my signature and post there if you want or look over the changes.
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General Changes
Anything that costs MP can be silenced, representing the ability to seal spiritual energy rather than the traditional ability to silence magic spells.
Omitting both the Pisco Demon and Juravis monster classes, not only because they're more annoying than dangerous, but also to free up slots for abilities.
Phoenix Downs, Softs, & Remedies are only acquired by poaching.
Petrify has a CT of 34 (needs testing).
Transparent ignores attacks & cancels Haste (and Haste cancels Transparent). (Apparently ignoring attacks does not work at this time.)
Darkness, Silence, Berserk, & Frog has a CT of 28 (needs testing).
Bosses now added to some random battles with powerful rewards.
Redid poaching.
Redid all Random Battles (excluding Deep Dungeon).
Story events up until Zalmo 1st, is done.
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Monster Changes
Ghouls have initial; Transparent.
Weak/Half redone on all monsters.
Undead are now more rare, but more powerful, making them worthy opponents.
Living Bones are now turned into Liches, very powerful, but rare undead beings. They drop rare items.
Bad Breath is upgraded.
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Item Changes
Clothes and Hats have MP added to them with the formula; HP*.75
Robes have MP added to them with the formula; HP*2
Reflect Mail -> Shell Mail
Platina Armor and Carabini/Circlet are switched.
Heaven's Cloud, Kiyomori, Muramasa, & Kikuichimoji switched in power and sold prices/times according to power in the new Draw Out skillset.
Asura Knife sold after killing Miluda.
Most Katanas have +1 Power added to them.
Staffs have immunities, Rods have +MA.
- Oak Staff & White Staff: Death Sentence
Rainbow Staff & Wizard Staff: Confusion & Berserk
Gold Staff: Charm & Confusion, Half: Dark
Sage Staff: Silence
Crossbows can be Two Sworded now.
Light Robe has +1 MA.
Excalibur has intial; Haste
Chaos Blade now at 26 WP
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Job Tree
Swordsmen (First Job): No requirements!
Guardsmen: Swordsmen - 2
Mercenary: Swordsmen - 2
Zougeiro Mage: Guardsmen - 2
Wu Jen: Mercenary - 2
Ten'on Weaver: Zougeiro Mage -3
Void Disciple: Wu Jen - 3
Monk: Guardsmen - 4
Bandit: Mercenary - 4
Ten'on Master: Ten'on Weaver - 4
Void Master: Void Disciple - 4
Daichi Disciple: Monk - 3
Spear Master: Guardsmen & Mercenary - 3
Sutamina Weaver: Ten'on Master & Void Master - 4
Samurai: Monk - 4, Swordsmen - 5
Ninja: Bandit - 4, Monk - 4, Swordsmen - 5
Alchemist: Zougerio Mage & Wu Jen - 4, Ten'on Weaver & Void Disciple - 5, Ten'on Master & Void Master - 5
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Job Levels
Level 1 (Novice): 100 JP
Level 2: 200 JP
Level 3 (Apprentice): 400 JP
Level 4: 700 JP
Level 5 (Journeymen): 1,100 JP
Level 6: 1,600 JP
Level 7 (Expert): 2,200 JP
Level 8 (Master): 9,999 JP
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Generic Classes
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Squire (Swordsmen)
Equip: Original + Shield, Helmet, Armor
Sword Skill
Accumulate: +1 PA
Dash -> Rush: PA*40, MP: 8
Throw Stone: Added: Earth
Heal: Cures; Darkness, Silence, Berserk, Poison, & Slow, CT: 3, Added: Water
Reaction/Support/Movement
Counter
Equip Axe
Equip Change
Gained JP-UP
Move +1
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Chemist (Alchemist)
Equip: Original + Perfumes
Item
Potion: +20 HP
Hi-Potion: +50 HP
X-Potion: +100 HP
Ether: +10 MP
Hi-Ether: +30 MP
Elixir: +300 HP, Cures [Remedy]?
Antidote: Causes Poison
Eye Drop: Causes Darkness
Echo Grass: Causes Silence
Maiden's Kiss: Causes Frog
Soft: Causes Petrify
Holy Water: Cause Undead
Remedy: Causes (Random) Petrify, Darkness, Confusion, Silence, Frog, Poison, or Sleep
Phoenix Down: Heals 1-2 HP, Cures [Dead]
Reaction/Support/Movement
Auto Potion
Throw Item
Move-Find Item
Move-Get Exp
Move-Get Jp
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Priest (Zougeiro Mage)
Equip: Original + Flail, Shield
White Magic
Note: All Zougeiro Mage abilities have added Holy element.
Cure: Single Ally/Enemy, Range: 5
Cure 2: Single Ally/Enemy, Range: 6
Cure 3: Effect: 1, Range: 4, Vertical: 1
Cure 4: Effect: 2, Range: 2, Vertical: 3
Raise: Heals 25%, Hit: Faith(MA+200)%, Removed: Undead Reverse
Raise 2 -> CureAll: Heal: Faith(MA*75), Auto Self, Effect: 4, Vertical: 4, CT: 12, Cures [Esuna], MP: 60
Reraise: Same
Regen: Same
Protect: Vertical: 1, Otherwise the same
Protect 2 -> Holy Fire: Damage: Faith(MA*20), CT: 3, Added: Fire (& Holy), MP: 25
Shell: Vertical: 1, Otherwise the same
Shell 2 -> Holy Wind: Damage: Faith(MA*20), CT: 3, Added: Wind (& Holy), MP: 25
Wall: Randomly causes; Reraise, Regen, Protect, Shell, or Haste, Hit: Faith(MA+160)%, Range: 4, MP: 24, CT: 4
Esuna: Added Cure; Undead, Otherwise the same
Holy: Hit: (Speed+150)%, Undead Only, Randomly causes; Petrify, Slow, Stop, Charm, Don't Move, Don't Act, or Death Sentence, MP: 40
Reaction/Support/Movement
Regenerator
Magic Def. UP
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Wizard (Wu Jen)
Equip: Original + Knife, Book, Staff
Elemental
Fire 1: Same
Fire 2: Same
Fire 3: Effect: 2, Otherwise the same
Fire 4 -> Earth1: Mimics [Element] 1, Earth Based
Bolt 1: Element: Wind, Otherwise the same
Bolt 2: Element: Wind, Otherwise the same
Bolt 3: Element: Wind, Effect: 2, Otherwise the same
Bolt 4 -> Earth2: Mimics [Element] 2, Earth Based
Ice 1: Element: Water, Otherwise the same
Ice 2: Element: Water, Otherwise the same
Ice 3: Element: Water, Effect: 2, Otherwise the same
Ice 4 -> Earth3: Mimics [Element] 3, Earth Based
Poison -> All1: Mimics [Element] 1, Fire & Water, Slightly Stronger
Frog -> All2: Mimics [Element] 2, Water & Wind, Slightly Stronger
Death -> All3: Mimics [Element] 3, Wind & Earth, Slightly Stronger
Flare -> All4: Damage: Faith(MA*35), Range: 5, Effect: 3, Vertical: 4, CT: 10, MP: 50, Fire, Water, Wind, & Earth
Reaction/Support/Movement
MP Restore
Magic Att. UP
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Knight (Guardsmen)
Equip: Original + Clothes, Hat, Knife, Axe, Flail
Spirit Sword
Head Break -> Fire Slash: Damage: Weapon (25% Chance of casting Fire 1), MP: 10
Armor Break -> Wind Slash: Damage: Weapon (25% Chance of casting Bolt 1), MP: 10
Shield Break -> WaterSlash: Damage: Weapon (25% Chance of casting Ice 1), MP: 10
Weapon Break -> EarthSlash: Damage: Weapon (25% Chance of casting Gravel 1), MP: 10
Magic Break: Same, MP: 5
Speed Break -> SleepStrike: Hit: (PA+50)%, Adds: Sleep, MP: 15
Power Break -> Havoc Slash: Hit: (PA+50)%, Adds: Confusion, MP: 15
Mind Break -> SirenSlash: Hit: (PA+60)%, Adds: Charm, MP: 8
Reaction/Support/Movement
Weapon Guard
Equip Armor
Equip Shield
Equip Sword
Maintenance
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Archer (Mercenary)
Equip: Original + Sword, Knife, Robe
Skill
Tentacle -> Cripple: Hit: (PA+50)%, Adds: Slow, CT: 1, MP: 5
Black Ink -> Interrupt: Hit: (PA+55)%, Cancels; Charging, Performing, Defending, Transparent, MP: 20
Odd Soundwave -> Blindness: Hit: (PA+60)%, Adds: Darkness, MP: 3
Mind Blast -> Cut-Throat: Hit: (PA+35)%, Adds: Silence, CT: 3, MP: 15
Level Blast -> Arm Shot: Hit: (PA+40)%, Adds: Don't Act, CT: 3, MP: 15
Scratch Up -> Leg Shot: Hit: (PA+40)%, Adds: Don't Move, CT: 3, MP: 15
Reaction/Support/Movement
Caution
Equip Crossbow
Concentrate
Maintenance
Jump +1
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Monk
Equip: Original + Robe, Pole (Stick)
SpiritArt
Spin Fist -> Yuuhi (Flying Jump): Range: 4, Vertical: 4, Damage: ((PA+2)/2*MA), MP: 5
Repeating Fist -> BiFocus Attack: Damage: PA*60, MP: 15 Otherwise the same (Still needs testing)
Wave Fist -> Kinonai (Spirit Impact): Range: 3, Effect: 3, Vertical: 3, Linear Attack, Added: Dark & Holy, Damage: ((PA+3)/2*MA), MP: 10
Earth Slash -> Shockwave: Range: 0, Effect: 2, Vertical: 2, Auto-Self, Earth Element, Damage: ((PA+1)/2*MA), MP: 25
Secret Fist -> Kuten (Stopping Attack): Hit: (MA+45)%, Range: 1, Effect: 0, Vertical: 0, Randomly Causes; Silence, Stop, Slow, Don't Move, Don't Act, Added: Dark, MP: 30
Stigma Magic -> Cleansing: Added Cure; Undead, MP: 10
Chakra: Vertical: 1, Otherwise the same
Revive -> Shintei (Ultimate Truth): Range: 6, Effect: 0, Damage: PA*85, Added: Holy, CT: 4, MP: 40 (Still needs testing)
Reaction/Support/Movement
HP Restore
Hamedo
Martial Arts
Move-HP Up
Move +2
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Thief (Bandit)
Equip: Original + Sword, Crossbow, Bow, Shield, Robe, Flail
Loot
Gil Taking -> Pilfer: Ranged Weapon, Otherwise the same
Steal Helmet: Same
Steal Armor: Same
Steal Shield: Same
Steal Weapon: Same
Steal Accessory: Same
Steal Exp: Same
Beak -> Halt: Hit: (SP+35)%, Adds; Don't Move, Don't Act, CT: 3, MP: 20
Shine Lover -> BiSilence: Hit: (SP+40)%, Adds; Darkness, Silence, CT: 4, MP: 30
Feather Bomb -> BlindSilence: Hit: (SP+35)%, Adds; Darkness, Silence, CT: 3, MP: 20
Beaking -> BiHalt: Hit (SP+40)%, Adds; Don't Move, Don't Act, CT: 4, MP: 30
Reaction/Support/Movement
Arrow Guard
Gilgame Heart
Speed Save
Secret Hunt
Jump +2
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Oracle (Ten'on Weaver)
Equip: Original + Flail, Shield
Holy Light
Moogle: Same
Shiva: Same
Spell Absorb: Same
Pray Faith: Same
Magic Barrier: Added: Holy, Switched to Random, Otherwise the Same
Silence Song -> Healing Wave: Heal: Faith(MA*60), Range: 7, Effect: 7, Vertical: 4, Added: Holy, CT: 5, MP: 40
Blind Rage -> Glacier: Damage: Faith(MA*26), Range: 4, Effect: 2, Vertical: 3, Added: Ice & Holy, CT: 8, MP: 30, Adds: Slow
Confusion Song -> Raise Dead: Heals 50%, Hit: Faith(MA+225)%, Range: 5, Added: Holy, CT: 6, MP: 20
Reaction/Support/Movement
Defense UP
Any Weather
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Time Mage (Void Disciple)
Equip: Original + Knife, Book, Rod, Flail
Dark Magic
Ramuh: Same
Ifrit: Same
Paralyze -> Spellian: Damage: Target's Current MP, Range: 4, Added: Dark, CT: 6, MP: 20
Doubt Faith: Same
Dispel Magic: Added: Dark, Otherwise the same
Petrify -> Gravity: Damage: ((MA+15)*MA/2), Hits 1-2 times, Range: 4, Added: Dark, CT: 8, MP: 34
Don't Move -> Lightning: Damage: Faith(MA*27), Range: 4, Effect: 2, Vertical: 3, Added: Lightning & Dark, CT: 9, MP: 36, Adds: Stop
Reaction/Support/Movement
Critical Quick
MP Switch
Float
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Mediator (Ten'on Master)
Equip: Original + Rod, Staff, Flail, Book, Pole, Shield, Removed: Gun
Heaven
Note: Every ability has Holy added to it.
Fairy: Same
Titan: Damage: Faith(MA*29), CT: 5, MP: 36
Silf: Damage: Faith(MA*35), CT: 7, MP: 44
Carbunkle: Damage: Faith(MA*40), Effect: 3, Vertical: 3 CT: 8, MP: 52
Leviathan: Damage: Faith(MA*46), CT: 10, MP: 60
Reflect -> Revive: Heals 75%, Hit: Faith(MA+250)%, Range: 5, Added: Holy, CT: 8, MP: 40
Reaction/Support/Movement
Absorb Used MP
Train
Move-MP Up
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Summoner (Void Master)
Equip: Original + Knife, Book, Flail, Pole
Void
Note: Every ability has Dark added to it.
Salamander: Damage: Faith(MA*24), CT: 4, MP: 28
Cyclops: Damage: Faith(MA*28 ), CT: 5, MP: 35
Lich: Damage: Faith(MA*33), CT: 6, MP: 40
Odin: Damage: Faith(MA*37), CT: 7, MP: 48
Bahamut: Damage: Faith(MA*42), CT: 8, MP: 54
Zombie: Hit: Faith(MA+200)%, CT: 6, MP: 30
Reaction/Support/Movement
Counter Magic
Half of MP
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Geomancer (Daichi Disciple)
Equip: Pole, Hat, Clothing, Robes, Accessories
Innate: Martial Arts, Move on Lava
Terrene
Pitfall: Hit: Faith(MA+150)%, Adds: Shell, Added: Holy & Wind, CT: 4
Water Ball: Heal: Faith(MA*25), Added: Holy, CT: 3
Hell Ivy: Same, CT: 2
Carve Model: Hit: Faith(MA+150)%, Adds: Protect, Added: Holy & Earth, CT: 4
Local Quake: Hit: Faith(MA+130)%, Adds: Haste, Added: Wind, Vertical: 1, CT: 5
Kamaitachi: Same, CT: 2
Demon Fire: Adds: Death Sentence, CT: 2
Quicksand: Hit: Faith(MA+130)%, Adds: Slow, Added: Earth, Vertical: 1, CT: 3
Sand Storm: Same, CT: 2
Blizzard: Same, CT: 2
Gusty Wind: Same, CT: 2
Lava Ball: Same, CT: 2
Reaction/Support/Movement
Attack UP
Any Ground
Move on Lava
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Lancer (Originally going to be Spear Master)
Equip: Original
Innate: Ignore Height
Jump
All the same.
Reaction/Support/Movement
Dragon Spirit
Equip Spear
Ignore Height
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Calculator (Sutamina Weaver)
Equip: Original + Knife, Rod, Staff, Flail, Shield
Suta Art
Fire 3
Bolt 3
Ice 3
All3 (Death)
Revive (Reflect)
CureAll (Raise 2)
Holy
Gravity (Petrify)
Carbunkle
Odin
Leviathan
Bahamut
Fairy
Esuna
Glacier (Blind Rage)
Lightning (Don't Move)
Reaction/Support/Movement
Distribute
Damage Split
Gained EXP-UP
Short Charge
Teleport
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Samurai
Equip: Original + Sword, Knight's Sword, Crossbow, Bow, Polearm, Shield
Draw Out
Note: (Katanas have 100% chance of breaking)
Asura: Damage: PA*10 (May cause 1 damage to user), CT: 1
Koutetsu: Damage: PA*14 (May cause 1 damage to user), CT: 2
Bizen Boat: Absorb MP: PA*WP, Range: 2, Effect: 0, Vertical: 3, CT: 2
Murasame: Heal: (PA*6) HP, (PA*6/3) MP, CT: 3
Heaven's Cloud: Damage: Weapon (25% Chance of casting Shintei), Ranged Weapon, MP: 45
Kiyomori: Damage: Weapon (25% Chance of casting Kiyomori), Ranged Weapon, MP: 25
Muramasa: Damage: Weapon (25% Chance of casting Kuten), Ranged Weapon, MP: 35
Kikuichimoji: Damage: Weapon (25% Chance of casting Holy), Ranged Weapon, MP: 45
Masamune: Causes (Randomly); Regen, Haste, Range: 0, Effect: 0, Vertical: 0, (Self-targeted only), CT: 4
Chirijiraden: Damage: PA*20 (May cause 1 damage to user), CT: 4
Reaction/Support/Movement
Meatbone Slash
Counter Rush
Equip Katana
Two Hands
Move in Water
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Bard/Dancer (Ninja)
Equip: Ninja Original + Crossbow, Bow, Pole, Robe
Innate: Ninja Original
Mist
Note: All Ninja Attacks have Dark added to them.
Nameless Song -> Shadow Cloak: Hit: (SP+40)%, Adds: Transparent, Auto-Self, MP: 30
Life Song -> Backstab: Damage: WP^2, Range: 1, Vertical: 0, Uncounterable, MP: 30
Cheer Song -> Quick Draw: Damage: SP*WP, Range: 1, Vertical: 1, MP: 10
Battle Song -> Soul Strike: Damage: Caster Max HP - Caster Current HP, Range: 2, Vertical: 2, Uncounterable, MP: 15
Nameless Dance -> Stone Jujutsu: Damage: Hit: (SP+35)%, Range: 1, Vertical: 0, Adds: Petrify, MP: 35
Polka Polka -> Blood Strike: Absorb HP: PA*WP, Range: 1, Vertical: 1, MP: 40, Male Only
Witch Hunt -> Flash Step: 100% Add Haste, Auto-Self, MP: 40, Female Only
Reaction/Support/Movement
Sunken State
Abandon
Two Swords
Walk on Water
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Special Classes
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Squire - Ramza (Samurai [Chapter 1], Ronin [Chapter 2 & 3], Master [Chapter 4])
Equip (Chapter 1): Original + Helmet, Armor, Shield, Katana
Equip (Chapter 2 & 3): Original + Katana, Ninja Blade
Equip (Chapter 4): Original + Katana, Ninja Blade
Innate (Chapter 2 & 3): Maintenance
Innate (Chapter 4): Maintenance, Two Swords
Guts
Accumulate: +1 PA
Dash -> Rush: PA*35, MP: 8
Throw Stone: Added: Earth
Heal: Cures; Darkness, Silence, Berserk, Poison, & Slow, CT: 3, Added: Water
Wish: Same
Yell -> Lash: Damage: Weapon (25% Chance of casting Rush), MP: 12
Cheer Up -> Sonic: Damage: Weapon (25% Chance of casting EarthSlash), MP: 15
Scream -> Bishou: Damage: Weapon (25% Chance of casting Bishou), Added: Wind, MP: 20
Invitation: Same
Reaction/Support/Movement
Counter Rush
Equip Katana
Monster Skill
Two Hands
Gained JP-UP
Move +1
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Holy Knight (Paladin)
Equip: Original
Absorb: Holy
Holy Sword
Stasis Sword: MP: 5, Evadeable
Split Punch: MP: 10, Evadeable
Crush Punch: MP: 15, Evadeable
Lightning Stab: MP: 20, Evadeable
Holy Explosion: MP: 20, Evadeable
Reaction/Support/Movement
Counter Rush
Equip Sword
Monster Skill
Defend
Gained JP-UP
Move +1
- - - - - - - - - - - - - -
Divine Knight (Templar)
Equip: Original
Mighty Sword
Shellbust Stab: MP: 5
Blaster Punch: MP: 5
Hellcry Punch: MP: 5
Icewolf Bite: MP: 5
Reaction/Support/Movement
Counter Rush
Equip Sword
Monster Skill
Maintenance
Gained JP-UP
Move +1
- - - - - - - - - - - - - -
Holy Swordsmen (Divine Blade)
Equip: Original
Blessed Sword
Stasis Sword: MP: 5, Evadeable
Split Punch: MP: 10, Evadeable
Crush Punch: MP: 15, Evadeable
Lightning Stab: MP: 20, Evadeable
Holy Explosion: MP: 20, Evadeable
Shellbust Stab: MP: 5
Blaster Punch: MP: 5
Hellcry Punch: MP: 5
Icewolf Bite: MP: 5
Faith: Same
Innocent: Same
Despair: Same
Reaction/Support/Movement
Counter Rush
Equip Sword
Monster Skill
Maintenance
Gained JP-UP
Move +1
- - - - - - - - - - - - - -
Dragoner
Equip: Same
Innates: Same
Dragon (Only one change)
Holy Breathe: Effect: 1, Hits 6 times, Otherwise the same
Reaction/Support/Movement
Counter Rush
Counter Magic
Monster Skill
Concentrate
Gained JP-UP
Fly
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Heaven Knight
Equip: Original + Katana, Rod
Truth
Heaven Thunder: Effect: 0, Hits 1 time, Damage: ((MA+10)*MA/2), MP: 10, CT: 0
Asura: Effect: 0, Hits 1 time, Damage: ((MA+11)*MA/2), MP: 12, CT: 0
Diamond Sword: Effect: 0, Hits 1 time, Damage: ((MA+12)*MA/2), MP: 14, CT: 0
Hydragon Pit: Effect: 0, Hits 1 time, Damage: ((MA+14)*MA/2), MP: 17, CT: 0
Space Storage: Effect: 0, Hits 1 time, Damage: ((MA+8 )*MA/2), MP: 19, CT: 0
Sky Demon: Effect: 0, Hits 1 time, Damage: ((MA+22)*MA/2), MP: 40, CT: 0
Reaction/Support/Movement
Counter Rush
Equip Katana
Monster Skill
Magic Def. UP
Gained JP-UP
Move +1
- - - - - - - - - - - - - -
Hell Knight
Equip: Original + Katana, Rod
Myth
Heaven Bolt Back: Effect: 0, Hits 1 time, Damage: ((100-Caster Faith)*(100-Target's Faith)*(MA+31)*MA/2), MP: 10, CT: 0
Asura Back: Effect: 0, Hits 1 time, Damage: ((100-Caster Faith)*(100-Target's Faith)*(MA+34)*MA/2), MP: 13, CT: 0
Diamond Sword Back: Effect: 0, Hits 1 time, Damage: ((100-Caster Faith)*(100-Target's Faith)*(MA+38 )*MA/2), MP: 16, CT: 0
Hydragon Pit Back: Effect: 0, Hits 1 time, Damage: ((100-Caster Faith)*(100-Target's Faith)*(MA+44)*MA/2), MP: 19, CT: 0
Space Storage Back: Effect: 0, Hits 1 time, Damage: ((100-Caster Faith)*(100-Target's Faith)*(MA+24)*MA/2), MP: 21, CT: 0
Sky Demon: Effect: 0, Hits 1 time, Damage: ((100-Caster Faith)*(100-Target's Faith)*(MA+64)*MA/2), MP: 44, CT: 0
Reaction/Support/Movement
Counter Rush
Equip Katana
Monster Skill
Defense UP
Gained JP-UP
Move +1
- - - - - - - - - - - - - -
Temple Knight (Temple Blade)
Equip: Original
Magic Sword
Same
Reaction/Support/Movement
Counter Rush
Counter Magic
Equip Sword
Monster Skill
Gained JP-UP
Move +1
- - - - - - - - - - - - - -
Engineer
Equip: Original + Crossbow, Bow
Snipe
Same
Reaction/Support/Movement
Auto Potion
Equip Gun
Monster Skill
Maintenance
Gained JP-UP
Move +1
- - - - - - - - - - - - - -
Soldier
Equip: Original + Katana, Shield, Helmet, Armor, Robe
Limit
Braver: CT: 1, MP: 5
Cross Slash: CT: 2, MP: 10
Blade Beam: CT: 3, MP: 13
Climhazzard: CT: 4, MP: 15
Meteorian: CT: 6, MP: 20
Finish Touch: CT: 5, MP: 24
Omnislash: CT: 7, MP: 32
Cherry Blossum: CT: 9, MP: 45
Reaction/Support/Movement
Counter Rush
Equip Sword
Short Charge
Gained JP-UP
Move +1
Ignore Height
Last edited by Lydyn; 10-27-2008 at 04:30 PM.
Reason: Adding signature; Grammer correction
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Recognized Member
Contributions
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I don't have lodes of free time nowadays, but I would love to help out. One of the great joys of FFT for me was twinking my characters, so this is right up my alley.
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I haven't gotten around to screenshots lately, since I've been testing and focusing on some things. At the moment, these are the current changes (on original post), but some of them will be/are changed in my up-to-date version. I may post it soon. Plans include so far from here to keep redoing story events and random encounters, as well as Deep Dungeon battles. I haven't looked into the story editing right now, but it's very possible I may do in the future after getting everything else now. I may also be including new sprites.
Edit: Also looking forward to text changes, but at the moment, they're sort of glitchy.
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I'm going to ask one of my Beta testers to snap some screen shots for me, while I work on the next big update. The next one will encompass a massive rework of the random encounters, changing mostly monster encounters into human ones. This makes monsters more rare and more powerful when you actually fight them.
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You're free to beta test whatever version is out there by then or what hasn't been tested. I doubt I'll have it done in 2.5 weeks anyways.
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diafnaoplzkthnxbai
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Well, I decided that redoing all the randoms will be put on hold for now - it may even prove a better choice. Either way, the ones I did edit will stay, since it provides more human battles which is new. Anyone really interested would want to visit the original forum in my signature ... we're talking about balance issues and changing some of the skills are and so on.
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