I was going to make a point here but I can't back it up, so instead I'll pose a question to Milfy: Is it still designed with the same skill building style as the old Fallouts or did they make it Oblivion-like where you can be everything to everyone and a total jack of all trades?
What I really liked about the original Fallout games was how I really felt like my character was mine because every choice, from conversation trees to how I spent my points, had a real longstanding effect on the game. You couldn't just make things up and skip through conversations.
So is it the same? Because I want to say "Well as an RPG it's very different from Oblivion because you can't just power level everything and be super amazing badass at it all" but yeah I don't actually know that.