Quote Originally Posted by Kossage View Post
Yeah, a list of weapon(s) they would be proficient with is enough, and it can just be a very general outline (like daggers, spears etc.). The characters don't have to carry weapons around, but the weapon field is there so that we players know what kinds of weapons the characters could use if they were given one. To give you an example, my cleric character is proficient with daggers and staffs, but she's not carrying any weapon for the time being.
Good to hear. Yeah the list is kinda basic. But it gets complicated since I have the entire class progression mapped out(and which weapons open up when if they train as x, etc). It isn't set in stone, but it does mean I'll have to look up which ones they can use at what times.


Class changes or multiclassing are definitely possible. One of my characters started out as a thief but is slowly trying to become a white mage.
Once again good to hear and their class progression is fully mapped(I just gotta pick which way they want to go).

The only limit is that characters can't be jacks of all trades: if they gain additional skills and such, they must be kept in check so that they won't be god-moded.
That isn't so good to hear. One of the two is a JoaT(or rather eventually becomes one). Excels in nothing but is very flexible*. Hmm.. I'll check her class progression. The classes each of them have open vary greatly. All of her classes can't possibly be a JoaT of some kind, I hope.

And godmodding them shouldn't be hard to avoid. Being an RPG ripoff story I already spent ages balancing their classes/skills/techniques/what-have-you out. I just got to make sure they scale into tGA fine(shouldn't be hard, they are from a low fantasy setting). Plus the setting they were in called for them to be 'weak'(they weren't the heroes; more like victims).

I think I got one of them nearly profiled. Now I just have to write them 'into' the story. I.E. give them a 'birth' place(home kingdom) and the ilk and an appropriate back-story/reason for adventuring(this last shouldn't be too hard, they should be able to adventure for the same reason). Not sure what to do about the factions. Their 'factions' were always what initiated their class changes(i.e. you don't class change with levels but through questing). I might just have to dump them into their own factions. But I'll have to do some reading up and see if there is already something that is a rough fit(a quick scan said no, but I had missed the Lich after all!).

*I.E. there are two ways you can look at JoaT depending on your world view(sort of like a pessimist/optimist is it half empty/half full type deal). A JoaT is either equally good at every thing, or equally inept at everything. If you note JoaT's in a lot of RPG type games usually aren't the most picked character. It is usually the ones that 'focus' in one area or so(such as agility, etc). Well at least among people looking for the most power that is so. JoaT's are usually the fun classes. The Red Mage is usually a JoaT of some kind, as is the Blue Mage, etc.