I guess I need to clarify. What I mean by it is that people can be sorts of jacks-of-all-trades as long as they aren't good in everything. Characters have to have flaws so that they won't dominate the battlefield or come out as Mary Sues.
What I meant by keeping their powers in check follows the way Final Fantasy has usually handled it: a Red Mage knows basic white/black magic and can fight moderately with melee weapons, but he or she can't cast high level white/black magic spells or fight as well as a trained warrior would. For example, my current Red Mage character is somewhat efficient with casting black magic, but he can't fight like a pro or cast really powerful healing spells (but he would still be better in close combat than a pure white/black mage and a better caster than a pure warrior). It's all about balancing the character to a "realistic" level.
You don't have to join a faction if you don't want to. The only thing in that Faction field that is important to us is the character's home kingdom. Factions are only there in case you want to create one for yourself or if you really feel that that being a member of some faction would make things interesting. We have a few characters who aren't members of any factions and instead they're faction-free, so you can follow their example if you want.Not sure what to do about the factions. Their 'factions' were always what initiated their class changes(i.e. you don't class change with levels but through questing). I might just have to dump them into their own factions. But I'll have to do some reading up and see if there is already something that is a rough fit(a quick scan said no, but I had missed the Lich after all!).
Whoops, that's true. Thanks for reminding me.
Yeah, it'll be interesting to hear more about Leon. I wonder how he feels now that he has a loving wife and a baby girl. It's probably quite blissful compared to how much he had to suffer earlier. Although his evil mom is still around somewhere, so who knows...![]()









