Quote Originally Posted by ShunNakamura View Post
Yup, my questions are sort of of the community, but I figure since you are conveniently answer whatever I ask that I will just throw them at you. I figure you have a fair idea of how the community has used such. I don't want divert too strongly too fast... Even if I later decide to make a sharp turn at least there will have been build up to it rather than just *plop* and leaving everyone wondering just WHERE that came from.
Well, this thread is aimed for questions about tGA RP among other things, so definitely feel free to ask questions whenever you think of something. Maybe these answers will be of use to other people as well who might have similar questions in mind. Usually my answer will be "Sure, go ahead with that idea" (as you've probably noticed by now xD), because we don't really want to have too strict rules on characters and storyline (after all, it won't be as much fun if only one or two people dictate the story; it's much more awesome and more surprising when everyone contributes to it).

The background of the story of tGA is there for those who are interested in that stuff, but it isn't necessary to know much about the world of the RP before entering. Even if someone wrote something that seems to be in conflict with what has happened earlier, it's usually relatively easy for other players to retcon that into the story somehow, so it's not necessary to remember every detail or even bother learning all the history and whatnot. That sort of retconning is basically what we've been doing these past few years.

Yup, that is about the way I was thinking(though it is more than just his left-handedness that does this. It is the whole package of said individual... that and the grunting, growling and roaring probably doesn't help).
Yeah, the more quirks the characters have, the more likely it will be that villagers and townspeople etc. will be afraid of them or get curious of what all that quirkiness is about.