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rubah's Walkthrough: Chapter next!
Once you get tired of Jachol Cave and Jachol town, get on the steamship and sail East to the Crescent Isle. It's the one that looks like a crescent
Save outside, then head into the town. CUT SCENE! Try to leave, MINI CUT SCENE. Oh well!
Head to the forest outside of town and walk through it until you run into a chocobo forest. Catch a black[purple] chocobo (and some crystal shards!), park your chocobo somewhere that ISN"T the center square of the forest ,then run back to town to get some new armor and weapons if you'd like.
Remount your beast and head to the Ancient Library! (yes again). Enjoy a scene with Cid and Mid (make a trip to the heal pot if you'd like). Go west through the mountain pass towards the Great Western Desert.
Cid and Mid have this terrible terribly clever idea to get you into the desert. Unfortunately, it involves fighting a monster. If you're ready, go ahead, otherwise, hold off a sec to prepare.
SANDWORM:
This guy isn't so difficult. Cid and Mid claim you shouldn't use Magic, but it's not so bad. He has quicksand which will do middling damage and inflict a drain effect, but his Gravity spells are more annoying.
Blizzara is pretty nice, and physical damage will always be in vogue. Just remember to keep healing. A jikuu mage who can cast cura wouldn't be a bad idea, hasting the black casters and all.
To get through the desert. Um, it's kinda complicated, but you can see which directions the sand flows, so just pick the route that takes you away fromw here you currently are? 
Head south to the Town of Ruin. You'll see a darting figure running about. Head up to the platform and confront it.
Fall. Cut scene. Reunite!
You're in some strange ruins now, so go through the door and walk up onto the platform. TELEPORT. You end up in a place with a bunch of earthquakes! HMM
Head to the bottom of the room, through the door. Rest up if you'd like, then head to the left hand side to try the switch at the bottom. It won't budge, but you are recommended to try the plants in the center room. Refrain from resting again, and touch the rightmost plants in the center room. They refer you to the table in the righthand room, so go try that. It refers you to an urn in the left hand room, so go back over and check the urns over there. A frog comes out and knocks down a book, so read it then try the switch again. Bam! treasure! Some Shuriken and the Mini spell for your trouble.
Go to the previous room and pull the switch at teh top to freak out Cid and Mid, then continue through the door. Save, and see where you come out to!
BAM
And now you have airship 
Of course with everygood, you have bad. Check yourself before you talk to Cid.
CRAYCLAW:
He's not too hard. He's got an attack that will take you down to single digit health, but just smack him and cast a few ara spells.
And here comes Evastio's favorite line from any Final fantasy!
Lol.
and now, you're free to roam the skies!
Sidequest Interlude #2:
Lix: Whoa, flashback, man. . .
Once you have your airship, let's take a trip to a certain little mountain-locked town on the north end of the world map, look in the center.
In the town, every one knows Bartz, and you'll find flashbacks almost everywhere you go.
1) Talk to the scholar around the center of town to find out why Bartz is afraid of heights.
2) Stay (for free) in the inn to see Bartz's mom.
3) Go to the house at the top left to learn more about his parents (talk to the bard and touch the pink thing on the desk. Afterwards, talk to the bard again for a Song)
You can buy Shurikens and Ninja Scrolls in the second floor of the item shop, so stock up if you'd like.
Save and fly back to Gohn, the town of Ruin in the airship. As you approach the town, a cutscene will trigger.
Chapter: Where did the town go?
After the town of Ruin sinks, a new structure rises up and. . . flies into the sky? That 'wtf?' feeling in your stomach should be a clue that we need to run to Cid and Mid and find out 'wtf'. Go back to the crescent island and land the airship in the little square in between the horns of the crescent.
Walk towards the steam ship and our friends will intercept you. Apparently this is the doing of the earth crystal, which means that someone is up to no good. Cid reveals the ship will fly higher if you reënforce it with adamantite, which makes no sense from a physics standpoint, because well, air pressure gets less with height and heavy materials like adamantite make ships heavier, right? But that's what Cid wants, and Galuf just happens to know where to find some adamantite.
Take the rudder at the top of the airship and head to the meteor crash site outside of Tycoon. Go ahead and save. These 'get item' quests are never easy!
Enter the meteor (remember to land on the side with the gash, else you can't enter!) and walk to where you found Galuf. He'll open the meteor, so head on inside. The meteor is out of energy, so don't worry if you step on the warp panel. The adamantite is blue and purple in the back, so go gather it. Of course, somebody has something to say about that. . .
ADAMANTOISE:
Like all turtles, adamantoise hates ice. Cast Blizzara, summon Shiva, Magic Blade Blizzara, whatever you like. He can attack two people at once and is generally resistant to physical attacks, but he's not too difficult.
Take the adamantite back to Cid and Mid. While they make the upgrades, you go sleep in the underground ruins. When it's done, Cid tells you that you push A to make the airship fly higher, but warns of some weapons defense systems that are enabled.
Now you're back in control of your life. When you push A, a little arrow will allow you to choose to go up or down, so start by going down and saving.
CANNONS:
There are four of these. When you choose to go up in the airship, fly up to the little grey things on either side of the ruins.
The inner pairs:
You'll fight two Rocket Launchers apiece. Like all machines, they are weak to thunder, so use the Blitz Whip, Thundara, Lightning Scrolls, Ramuh, whatever.
Heal if you need to before tackling the next weapons.
The outer pairs:
You'll fight two Flame Throwers. Like all machines, they are weak to thunder. You can bring in the Gaia command for some good (if random) damage if you're low on MP or just get tired of casting spells like I do.
After you fight the fourth pair, a cannon will emerge from the side of the ruins. Eek. However, you can back away slowly (or quickly) and make a quick save. Good thing these guys aren't pushy!
If you're cheap, you can fly back to Lix to stay at the Inn, or you can just head back in.
SOUL CANNON:
There are two little friends tagging along on this, but they'll go down pretty easily when you target them with a few Kicks or Thundaras. The Soul Cannon will more or less "count down" to it's Wave Beam which will do a few hundred damage and inflict a sap status. The simplest method is to cast Thundara, use Sword Magic, summon Ramuh, or throw Lightning scrolls. (wind slash won't hurt him, so Gaia is pretty ineffective)
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