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When you finally get bored of levelling your job classes (I fully expect you to master half of them per character!), head to the front gate of Bal Castle and try to exit. The soldiers there will verify your desire to head out into the wild wastes of World 2, and sure enough, as soon as the gates are drawn, some goons (and I don't mean from SA) show up. Well, just one goon, an Abductor.
He's a bit higher level, and has Power Armlet as a steal, but should be much easier than trying to fight Tyrannosaur without resorting to healing magic.
LVL: 29 (no lvl5 death here 8))
HP: 2500
MP: 1000
STR: 40
DEF: 0
MDEF: 0
Also important to note, I guess, is that this one is green while the first one was blue. Idk.
Anyways, once you're free of the castle, check your handy dandy world map to ascertain that absolutely none of those blinky blink lights are flashing anywhere remotely close to you, and head north, hopefully towards Quelb and the DRAGON LAND.
Also note that there are only two other locations on your continent and it appears to be relatively landlocked and your only source of transportation is a dying Hiryű. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmm.
Anyways, head North, young man!
You come to a village in a pass, filled with sheep. When you enter, Galuf makes some vague comments about hoping the gates will be open. Approaching any of the shops, you'll see that they're all closed, so head for the house in the middle of the town that is kinda bridge shaped (AKA the one with the unlocked door)
Go inside, then try to leave, and BAM . . ninja wolves?
Faris makes a good point about the worth of enemies if even friends are pointing sharp things at you, then Galuf's old friend shows up.
Sit back and watch some footage, learn some faxx EXPOSITION EXPOSITION.
Afterwards, Kelger agrees to let you all into Drakenvale, and you're free to roam the city, now that the inhabitants aren't trying to eat you. Head for the Inn and talk to the wolf in the back room. Then sit at the table to get your HP/MP restored and free potions! This can be repeated 
Go over to the leftmost side by the well and talk to it. A little wizard pops out and asks for a frog. There are some Kornago out in the swampy areas outside of Quelb, so equip a beastmaster or !Catch and head out there.
Be careful, Kornago only have 1000 hp, so don't over hit them
They will also use Flee pretty readily, so be quick about it! You might want to use Gravity, Stop, Slow to help you out. Or in a battle with Cursed Beings, use Alluring Air or Tango of Temptation. They have some pretty nice Time spells that will help you if they cast them opposite of how they will.
Hopefully you also have somewhere around 10,000 Gil. The wizard wants that in addition to your frog (DON"T RELEASE IT btw) In return, he gives you the Kornago Gourd, proven to make your time catching enemies easier. Key inside the locked box, anyone? Btw, if you don't have 10,000 gil, you can always get infinite potions from the wolf in the inn and sell them for *ahem* massive profits 
The last thing you'll want to make sure you do before leaving for Drakenvale is talk to the wolves dancing in the upper right corner. One of them will give you Requiem. SWEET, could've used that on tyrannosaur. . Oh well.
As you head through the north gates of town, you'll end up in a very small area which consists of lots of forests and one mountain. Since there's not much else in the way of choices, and because it falls under that pretty sparkly dot, head for the mountain. The path is straight-forward. Go into the first entrance you see to get a chest, turn around and go up through the next one. There aren't very many decisions to make here.
You'll start seeing rocks and bones on the ground, I suggest equipping a Bard, so if you run into dinosaurs/dragons, you can use Requiem on them for massive (2000~) damage.
You may run into a cute little rock dude named ???, but he'll run away pretty quickly. Go through some more tunnels, topping to get a chest with a Cottage (it's so cleverly hidden, right on screen). After you cross a little bridge, you'll run into an encounter with little rock guy and two dinosaurs/dragons (he has a name now!) Requiem conveniently damages both of them without hurting the little dude (you can see that they're fighting him because 1) they're turned backwards, and 2) he cries out for help). So kill the dragons, keep him alive, and just wait after they die! He'll join your party.
IMPORTANT: you actually NEED to use the Golem item in your inventory to be able to !Summon him.
As you go on, you'll eventually come to a dead-end. No fear, there's a trap door towards the right of the room. Fall through (unless you're a silly geomancer, then you'll just kinda bounce off first) then grab the chest for 7000 gil. Go through the door to your left and pull the skull switch for massive earthquakage, then go up the stairs through the door you had assumed you would be progressing through. No fear, the earthquake slid some crucial rocks out of the way, so let us be on our merry way. Just don't walk on the trap door again.
Back in the air again, go over to the right and inspect some bones to find a set of Bone Mail. (YAY)
A note on Bone Mail. It will make your team member essentially undead. So don't cast Cure on them, k?
In the next tunnel, take the left fork all the way down and walk through the blackness to the right to get a Wind Slash and Hypno Crown. Go back and take the right fork, also walking through the blackness into another room. At the bottom of the stairs, go through the immediate doorway to find a sweet sweet save point.
Going back into the previous room and then leaving out the left takes out outside again. Go around the rocks and voila, a boss!
Dragon Pod and Dragon Flowers:
These things are pretty annoying because they will pelt you with statuses ad infinitum.
They're very resistant to magic, so your best bet would be to use physical attacks and summons.
Now is the time to start buffing regularly for boss battles. Golem is your first buff. He will stop physical attacks for a certain length of time/duration of damage. If the flowers' attacks can't hit you, they can't inflict statuses
Equip someone with !Summon lvl 4 or make them a Summoner. Titan will also do massive damages here.
Don't worry about killing the flowers. They have very low HP and will regenerate anyways. Don't worry about stealing, there's nothing to steal. Have everyone focus on doing damage to the big Dragon Pod. If you got any Twin Lances from Bal Castle, they will be good to use, either as a Ninja or a Thief.
Afterwards, you get the Dragon Grass, whereupon you may either walk back along the annoying path up the mountain, or simply cast Teleport.
Back in Quelb, everyone expresses amazement at your safe return. also, the guy at the inn is no longer giving out free dinner/potions
Since there's nothing more of interest here, continue on to Bal Castle.
At Bal, the soldiers think you are some ruse of Ex-Death's and refuse to let you in. Galuf jumps right into the moat and the party follows. Head around to the upper left corner, where there is a small switch. Pull that and your party will be sucked back into the castle proper. I wonder what they would've done if the enemies had seen that?
Let's go give Krile the dragon grass! Run upstairs through the throne room, but her maid stops you, she's fallen ill! Krile tells you to seek out a sage named Ghido who lives on an island not too far from Drakenvale.
Go upstairs and heal the wind drake, and after a scene, you're off!
This dragon features all the standard amenities; no flying over mountains, etc etc. If you go to the extreme eastern side of the valley Bal Castle is located in, you can find an underground route to the Big Bridge, however as every soldier in Bal has probably said to you, there is a huge energy barrier blocking the way. So don't go there.
Turn right at Drakenvale, and exit through the little pass at the north. If you fly slightly west, the first thing you should see is another castle. This is Surgate castle, home to another of the Dawn Warriors. It's worth a trip inside, if only because they let you have anything you find (without even having to steal it!) From the throne room, go up the lower left staircase into the King's Chamber. There's a red book, read it to get Swift Song.
Up the upper left staircase, you find yourself in a library with a very familiar book. Go up the stairs to the left and talk to the old woman in the next room. She wants help restocking books. Pick up the three books on the table (one at a time) and go inspect the shelves. Put the Weird Ronka book on the W-X shelf, Register of Monsters on the R shelf, forbidden monsters on the D-F shelf. Talk to the woman again, and she'll leave through a secret passageway at the top of the room. Follow her, then go through the doorway at the bottom of that room. You can talk to a wizard there or get the chest with 5000 Gil at the bottom right corner. Go through the doorway there to come outside. Go down a little and head to the left under the bridge. There's a door all the way to the right. Go in, go up the stairs, and you'll come in a little room with chests and boxes. Open the chest for the Float spell (Time lvl 2) Head back to the throne room.
Down the righthand staircase from the throne room, you enter the soldiers quarters. Asking around gives some interesting tidbits: you can land the wind drake on the king's ship, Exdeath's castle is well-protected only on the big bridge side, all unnecessary since I just told you 
Going down again, there's an inn, if you'd like, and YAY WEAPONS. No new spells
and you already have most of the armors, I believe. Rest up if you want, 60 gil is a mere pittance to us!
That's about it for Castle Surgate, so go back and remount your wind drake, and let's find Ghido! It's actually straight north from the little pass we left Drakenvale from. (made that easy, didn't they). If you want, you can also return to Castle Kuza and Rugore, but there's no need atm.
The minute you walk into Ghido's cave, something terrible happens! And the next moment, the obvious perpetrator is revealed. EX-DEATH.
Where to now? You can talk to Kelger in Quelb if you'd like, but the simplest route of action to take would be to fly the wind drake over to the eastern side of CASTLE EX-DEATHU and find the fleet of ships there. Land on the biggest one and Xezat will parley with you.
He tells you to go get some rest, so head belowships. As soon as you lay your head on the pillow, bam "MONSTERS!!"
There are three little goblins running around, then one on the prow. After that, who should show up but your ol' buddy Gilgamesh! (EQUIP STEAL).
Steal a pair of Genji Gloves from him. After you do a bit of damage, his friend Enkidu will show up (a dog, if you played ff12). Enkidu is actually capable and will cast things like White Wind (4000hp healing) and Aera (yuck), so kill him first. Some Jumps (he's in the backrow, so physical attacks are yuck) and Bio should take him out reasonably quickly. Then go back to harshin' on gilgie.
Afterwards, it's back to the plan! If you need to sleep, go back over there, else, go to the opposite room and help Xezat.
WOOHOO SUBMARINE!
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