Page 3 of 3 FirstFirst 123
Results 31 to 36 of 36

Thread: dungeons and dragons

  1. #31
    All Neon Like Cleric's Avatar
    Join Date
    Nov 2004
    Location
    Haverhill, MA
    Posts
    404

    Default

    I've always wanted to play but A) have known no one who was into it, and b) I don't really get it lol. Maybe someone could enlighten me?
    "geroeen, pulsa nyet, tolska tanee pre chem"
    "Beauty is a perception tainted by ego;
    Love is an extension of great emotion;
    Fear is the result of uncertainty;
    Sadness is a collection of misery."


  2. #32

    Default

    I've been playing DnD alot lately. I have two neighbors that I play v3.5 with every week or so, and I'm soon going to be joining some buddies from school to join a 4.0 game. And, I have a question, mainly for Behold the Void. Is it hard to switch from v3.5 rules to 4.0?

  3. #33
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
    Join Date
    Jul 2003
    Location
    In the Chrysanthemum garden
    Posts
    11,798

    FFXIV Character

    Kazane Shiba (Adamantoise)
    Contributions
    • Former Cid's Knight

    Default

    Not particularly. 4e is really easy to pick up in general, even for the uninitiated. Some basics to remember:

    What used to be saving throws are now defenses. Every ability requires an attack roll vs. one of four numbers, AC, Reflex, Fortitude, or Will. It's still the simple d20+modifiers vs. static number.

    Just about every roll you make gets a bonus equal to 1/2 your level rounded down. Attack rolls, defenses, skill checks, what have you.

    Saving throws are now to end ongoing effects and are a flat succeed on a 10 or greater each turn.

    So long as your to-hit exceeds the target's defense, a 20 is always a confirmed critical and it does damage as if you had rolled maximum on your damage dice (possibly adding extra dice that you do physically roll depending on your weapon or power used).

    Number [W] = the amount of damage dice you do when using a power. Thus, when using a 2 [W] power with a greatsword (which does 1d10), if you hit, you roll 2d10 for damage, in addition to other static modifiers.

    Charging is now a standard action that is a move and a basic attack action. Thus, you can move before you do it. HOWEVER, once you finish a charge, your turn ends.

    Beyond that, it's pretty simple in the core combat. Decide what kind of power to use, make an attack roll, try to roll high.

  4. #34
    Ogre Araciel's Avatar
    Join Date
    Aug 2006
    Location
    Waterdeep
    Posts
    9,424

    Default

    Quote Originally Posted by Nominus Experse View Post
    We should attempt an on line Eoff DnD game
    I have tried on various occasions to do this with little success. There are simply issues of schedule conflicts (if trying to play in real time) or lack of interest (on a play by post basis)

    I wouldn't mind DMing a 3.5 campaign/adventure.

  5. #35
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
    Join Date
    Jul 2003
    Location
    In the Chrysanthemum garden
    Posts
    11,798

    FFXIV Character

    Kazane Shiba (Adamantoise)
    Contributions
    • Former Cid's Knight

    Default

    I tried to set one up myself awhile back, didn't pan out. However, I've got something in the works now for EoFF tabletop fans, more information on that will be forthcoming around the end of the month.

  6. #36
    Markusdot Markus. D's Avatar
    Join Date
    Jun 2005
    Posts
    8,636

    FFXIV Character

    Umami Spitebreath (Kujata)

    Default

    I fail at roleplaying :[!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •