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Obviously, "everyone" is hyperbole; I'm pretty sure people still play Pankration (even though I haven't been to the pit since the week it was released)!
The real test for custom dungeons will be accessibility. From what I've seen, the customisation aspect is very limited unless you've invested time into unlocking new pieces. Additionally, if those pieces are consumable (It seems to me that they are, though I don't doubt that I'm probably wrong), it really cuts into the usefulness aspect of these dungeons that everyone seems to be going mad about. (EDIT: Will monsters even respawn? Have they confirmed this yet?)
I'm not too familiar with the Fields of Valour plans, but unless they're designed with lower-levels in mind (under 40s), it's not anything you're not getting already from campaign, sans skillups.
Weren't people shouting those same virtues about ENMs when they were announced? I seem to recall so, anyway. Look how that turned out.
Comparing these to the two-handed weapon modifications and Level Sync is like comparing apples and oranges. They effect a whole lot more than anything these current updates do.
I jumped the gun a little bit, I'll admit. Treasure caskets, along with the reduced respawn time for chests and coffers, as well as DNC/SCH relics are pretty impressive updates too, though I stand by my comment that the Jueno > Whitegate teleport NPC is probably the only non-gimicky addition in this whole update (missions excepted).
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