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Thread: Guildwars: Character Information, Group Organization and Discussion.

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  1. #1
    Markusdot Markus. D's Avatar
    Join Date
    Jun 2005
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    8,636

    FFXIV Character

    Umami Spitebreath (Kujata)

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    Well it's been two weeks and I'm still interested in getting together and playing.

    Oh! and here's a nice treat for those who plan to access during Christmas !


    Edit: Oh! and how neat are some of those updates? Seriously it's the first time there's truly been only buffs and balances, no real nerfs.

    eg.

    Shadow Form: recharge reduced to 45 seconds. Duration reduced to 5..21 seconds
    Peace and Harmony: functionality changed to: "Target ally loses 0..9 conditions, and 0..9 hexes. For 1..5 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds."
    Fevered Dreams: functionality changed to: "For 10..25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well and if that foe has two or more conditions that foe is Dazed for 1..3 seconds."
    Then there were skills that got overbuffed/didn't need it.

    eg.
    Energy Boon: recharge time increased to 40 seconds, casting time removed. Functionality changed to: "For 20 seconds, you have +0..40 maximum Energy, and 5 Health regeneration. When Energy Boon ends you gain 0..20 Energy and 0..100 Health."
    That's a skill, that means you cannot remove or interrupt it.

    Spike Trap: functionality changed to: "When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10..40 piercing damage, become Crippled for 3..25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted."
    It was fine as it was just triggering the one time x.x;

    My personal favorite(s) were totally:

    Avatar of Grenth: functionality changed to: "For 5..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage and steal 5..20 life. This skill is disabled for 120 seconds."
    I've always wanted to play a Dark Knight-like character in GW, and now I can... my Dervish Mule might be useful again :O!

    Enraged Smash: functionality changed to: "If Enraged Smash hits, you gain 1..4 strikes of adrenaline. If you hit a moving foe, you strike for +10..40 damage, and your target is knocked down."
    Dragon Slash but for a useful weapon! I love Hammers and this just makes a larger selection of combinations.

    Mark of Insecurity: functionality changed to: "For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on that foe expire 90% faster."
    I can't begin to explain how much my Assassin owns others with this in PvP TA.

    Ether Prism: Energy cost reduced to 5, casting time removed. Functionality changed to: "For 3 seconds, all damage you take is reduced to 0. When this enchantment ends, you gain 5..20 Energy."
    Even though I used it before to Spam Party Heal, it's made the Dryders in UW extremely tricky to take down (which I'm all for, Harder PvE ftw!!!)

    There were many more buffs and needed changes (Like Corpseless Minion Raising from AotL) and giant Nibelung Valesti's (Ray of Judgement, just see).
    Last edited by Markus. D; 12-15-2008 at 11:39 PM.

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