Well it's been two weeks and I'm still interested in getting together and playing.
Oh! and here's a nice treat for those who plan to access during Christmas!
Edit: Oh! and how neat are some of those updates? Seriously it's the first time there's truly been only buffs and balances, no real nerfs.
eg.
Shadow Form: recharge reduced to 45 seconds. Duration reduced to 5..21 secondsPeace and Harmony: functionality changed to: "Target ally loses 0..9 conditions, and 0..9 hexes. For 1..5 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds."Then there were skills that got overbuffed/didn't need it.Fevered Dreams: functionality changed to: "For 10..25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well and if that foe has two or more conditions that foe is Dazed for 1..3 seconds."
eg.
That's a skill, that means you cannot remove or interrupt it.Energy Boon: recharge time increased to 40 seconds, casting time removed. Functionality changed to: "For 20 seconds, you have +0..40 maximum Energy, and 5 Health regeneration. When Energy Boon ends you gain 0..20 Energy and 0..100 Health."
It was fine as it was just triggering the one time x.x;Spike Trap: functionality changed to: "When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 10..40 piercing damage, become Crippled for 3..25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted."
My personal favorite(s) were totally:
I've always wanted to play a Dark Knight-like character in GW, and now I can... my Dervish Mule might be useful again :O!Avatar of Grenth: functionality changed to: "For 5..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage and steal 5..20 life. This skill is disabled for 120 seconds."
Dragon Slash but for a useful weapon! I love Hammers and this just makes a larger selection of combinations.Enraged Smash: functionality changed to: "If Enraged Smash hits, you gain 1..4 strikes of adrenaline. If you hit a moving foe, you strike for +10..40 damage, and your target is knocked down."
I can't begin to explain how much my Assassin owns others with this in PvP TA.Mark of Insecurity: functionality changed to: "For 5..25 seconds, target foe suffers from -1..3 Health degeneration, and enchantments and stances on that foe expire 90% faster."
Even though I used it before to Spam Party Heal, it's made the Dryders in UW extremely tricky to take down (which I'm all for, Harder PvE ftw!!!)Ether Prism: Energy cost reduced to 5, casting time removed. Functionality changed to: "For 3 seconds, all damage you take is reduced to 0. When this enchantment ends, you gain 5..20 Energy."
There were many more buffs and needed changes (Like Corpseless Minion Raising from AotL) and giant Nibelung Valesti's (Ray of Judgement, just see).



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