The unfortunate flaw of KHII is its incredible ease. Additionally, due to how easy the game is, mashing X is by far the easiest way to get through the game, even if you specialize in Magic right from the beginning. Disregard shortcuts via L1.
Tragic enough that half of the upgrades for Magic are not readily obtainable, and even if they were, there's no incentive to use it without a strong Magic stat, and hard to aim. Compare this to Explosion, which offers area-of-effect, damage based on the magic stat, and knocks everything back (though for some bosses, it resets their aggression AI). Compare to Guard Break, which more or less guarantees invincibility for a second, and does far much more damage than just about anything using the Keyblade, and disables the defenses of most enemies. Combine both with Finisher Plus, and you're unstoppable. Lock-On isn't exactly the best ability that helps you hit the enemy, though it [Magic] proves superior in range and area-of-effect capabilities. Reflect is piss-poor for the first two stages; it is game-breaking in the third. Even though the recharge bar is a step up above stocked charges, it still ultimately forces you to resort to physical methods of fighting while you wait; MP Gift rectified this, and it could easily have been balanced for Goofy, and give him a reason to have a Magic stat. Then again, Firaga + Final Form is game-breaking, too.







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