I don't know much about how much space Chrono Trigger took, but it seems pretty obvious that a lot is crammed into the game. I'm sure the lack of dialogue might be due to limitation issues. My solution to it would have been to dump a few useless NPC's/dialogue in the game to make room for such dialogue. For example, you don't need 15~20 NPC's telling you that "there are evil spirits in the Northern Ruins".




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