Any of you who's actually ever played both FFX-2 and KHI should know that everything in KHI's graphics and rendering is actually better than FFX-2's. Don't think this is an argument you can win.

You know, I used to think that KHII was the strongest entry in the series. But then, certain little things started irritating me about the game. Things like a lack of thought-out balance (the very fact that I used to have arguments about whether or not Magic is useless is appalling), a removal of all of the platforming elements of the previous game, and a lot of interface problems. I loved holding R1 to lock onto the enemy, and not hitting it once and dealing with an auto-acquisition for me. I love platforming. I love that you have think and be aware of the surroundings; yeah, it's nothing but jumping, but it's better than doing nothing but mashing the X button.

Then I played CoM, and it solidified every single one of my doubts about KHII. I was dead wrong about KHII being better than KHI. KHI suffered a bunch of things, plot-wise, but it made it up with excellent gameplay. KHII seems like it has a stronger plot, but I realized that the characters are so backwards. KHI and CoM has a believable character development, but KHII seems to have some form of regression. It's like everyone decided to just take one year back, even with their infinite resolve.

How to make the theoretical KHIII the best one in the series? Make the plot matter for the whole of the game, even in the Disney worlds. And give me back my difficulty. Screw little kids. There's way to make things deep without being too dark. Ohh, and make the characters interesting again. In KHI, Sora may have been an over-happy kid just trying to run around making sense of everything, but he just did it with a sense of awesome. When I saw the Heartless in End of the World, I got scared, like literally, really scared to be there. I did not want to finish the game, just because the very environment was intimidating. I want that back.