Page 2 of 2 FirstFirst 12
Results 16 to 29 of 29

Thread: What? How do you Lose an Odyssey!?

  1. #16
    I want innovation in the genre as a whole, but that doesn't mean I'm averse to an old-school game that doesn't do much new, but does what it does well. I don't know if Lost Odyssey does that well, because I've not played it, but I can tell you that I consider Suikoden V to be masterful precisely because it's basically I and II with a new lick of paint.

  2. #17
    Yeah I don't really care much about innovation there will always be games that will try to bring it, but to me ultimately what I care about is a game being fun and artistic.

  3. #18
    I like the game, but it has unfortunately fell in the pile of "games that are on the back burner" stack. I will get back to it eventually (good thing I have a great memory for storylines).

  4. #19
    Funnily enough, it's actually the gameplay that makes me want to try this out. Hard games with 5 character battle systems don't come out of Japan very often. Reports of long cutscenes and loadtimes have kept me from rushing out and buying this though. Suikoden V suffered from the same problems and I never ended up getting more then 3 hours into it.

  5. #20
    Quote Originally Posted by Karellen View Post
    Hard games with 5 character battle systems don't come out of Japan very often.
    If you expect a hard game you will be disappointed. The beginning is the only section of the game that is challenging (except for some optional areas). If you don't flee from every battle you won't have much of a problem with the game later on. That doesn't mean it's a bad game, but it's one of the few flaws of it (to me).

  6. #21
    The game does get a little easier by about disc 3, but it still isn't a walk in the park, like many other RPG's. The 5 character party is what made me fall in love with this game, I love being able to USE my characters, rather then just having to pick the 3 strongest and booting out the characters I actually like.

    I don't get the whole "Long load time" whining I keep hearing. Ya it's not the quickest loads ever, but come on their not that bad, people just want to complain if the game takes more then 3 seconds before they get to start button mashing again. People are just too impatient anymore.

    As for the cut scenes, ya some are long. Their interesting though. I've never been bored watching any cut scenes in this game, unlike other RPG's which over used them and usually did nothing during them *cough FFX cough*. Really I found the cut scenes very enjoyable.

    Overall I find the game enjoyable, there's a few things that irk me, but honestly nothing compared to most other RPG's I play which make me question if the people that make these games know what their doing anymore.

  7. #22

  8. #23
    Recognized Member
    Contributions
    • Hosted Eyes on You
    • Former Site Staff
    I got it the day it came out but I still haven't beaten it, it's an alright game but it's pretty much bog-standard in all areas, nothing really stands out for me. The only thing I really like about it is the Thousand Year of Dreams. Nothing about it compels me to go back and play it, I just play it when I can be arsed. I'm currently playing Chrono Trigger on my DS and even though I've beaten that game like 11 times on the SNES I can barely put it down still.

    Still kinda gutted about Cry On though.

  9. #24
    Recognized Member
    Contributions
    • Former Senior Site Staff
    • Former Cid's Knight
    • Former Site Staff
    Quote Originally Posted by Bahamut2000X View Post
    Pffft if someone can't appreciate a good game they should go back to playing Lost Odyssey.

  10. #25
    Quote Originally Posted by Clouded Sky View Post
    Uh oh. Bad news Matt. Mistwalker's third game has been cancelled.
    My life has now lost all meaning.

  11. #26
    It doesn't mean the company is going under. But it is a shame. Though I feel Mistwalker should be pushing for more multi-platform projects anyway due to how the game industry is in Japan.

  12. #27
    Mistwalker kind of had this coming. Your not going to get industry buzz if you make games with dated mechanics. Its a damn shame that Cry On got canned, maybe that was going to be their breakthrough hit. Mistwalker never seemed like bad developers, they just needed a spark of imagination.

    I hope we can see Uematsu return to Square Enix. Dunno what it was but once he left SE for Mistwalker his music went from great to bad. Not even average. Blue Dragons OST was horrible!

  13. #28
    Quote Originally Posted by Dreddz View Post
    I hope we can see Uematsu return to Square Enix. Dunno what it was but once he left SE for Mistwalker his music went from great to bad. Not even average. Blue Dragons OST was horrible!
    Lost Odyssey's OST is great, though. It's anything but bad or average.

  14. #29
    Mistwalker needs someone like Hiroyuki Ito is all. Sakeguchi never really designed battle systems, but to be honest, I find that very few current RPG companies have good battle systems anyway. I think the MegaTen team has the best one on the market currently. XII's was good but needed some more testing and a few modifications but considering how much the fan base freaked out, I doubt we will ever see it again, which is a shame cause it was one of the more imaginative systems to come out of SE in years.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •