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Thread: I Just Had a MegaTen Moment...

  1. #16
    Fragaria addict Recognized Member Momiji's Avatar
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    Quote Originally Posted by qwertyxsora View Post
    Quote Originally Posted by Momiji View Post
    I just experienced a MegaTen moment in Persona 3.

    I was facing the Intrepid Knight on floor 59, when the bastard cast Garudyne on me, dealt 329 damage (my max HP is only 200something, at level 17). Game over.

    What's that thing's weakness, anyway? Agi, Garu, Bufu, and Zio spells weren't too useful...
    If I remember correctly, he has none Just make sure you do not bring Junpei to fight him, and bring a persone or two that is resistant to wind attacks. I set Yukari on heal, and hope you ge lucky. that boss is nasty any way you look at it. Hope he wastes his turn using his Garu skills on Yukari, since she is resistant to them. You may have to do some level grinding if you have too much trouble with him. =/

    Yeah, I developed a strategy last night, and I was lucky down to the very end, when I took a turn to revive Mitsuru with Recarm (I had to switch my wind-resistant Alp to Principality), and he nailed me with Garudyne. I almost won, too. >_>

  2. #17
    Do Myself a Mischief Vermachtnis's Avatar
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    Quote Originally Posted by Mirage View Post
    We've been through this before. Early in the game you don't have a lot of options when it comes to planning. Stop treating me as an inferior player.
    I'm with Mirage on this. Early game is the hardest part of Megaten. Once you get past that one boss and can start fiddling around with set ups, it gets easier. Up until late game bosses start ignoring your set up and do whatever the hell they want. But somehow the final boss is almost always disappointing in the difficulty factor. Excluding (SPOILER)Lucifer, but he was an optional perfect run final boss, so of course he's gonna be hard. Damn I love Freikugel. But anyway: early game is hard, mid to late game is simpler, late game bosses are cheating bastards, and the final boss fight is long but ain't all that difficult and is usually accompanied by an awesome BGM.

  3. #18
    tech spirit
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    Mirage Askai (Sargatanas)

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    And the ability to charm you to cast a spell that regenerates 100% of its HP, wasting an hour of bashing on it.
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  4. #19
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Mirage View Post
    Quote Originally Posted by Wolf Kanno View Post
    Quote Originally Posted by Mirage View Post
    Megaten moments are why I can't stand these games on "Normal". Every battle, you've got a set chance of not being able to win no matter what you do. Unless you're horribly overleveled, but then all other battles you fight, including bosses, will be too boring for at least me to play.
    Having to actually take everything as a threat is what makes the MegaTen games so fun. Their challenge makes them so much more rewarding.

    Besides, its not all up to chance, just careful planning. A true MegaTen moment is when you plan for everything and still somehow lose.
    We've been through this before. Early in the game you don't have a lot of options when it comes to planning. Stop treating me as an inferior player.
    I didn't mean to come off as arrogant, sorry about that :sweatdrop: I just was pointing out that there was always a way to come out on top, it just means to be prepared for anything or sometimes (like in the case of my MegaTen moment) you just need to know when to quit, play it safe, and retreat. I didn't, and that's how I lost an hour of my time, but I'm more careful now.

  5. #20

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    Quote Originally Posted by qwertyxsora
    Persona 3 FES, the fact that random enemies have Mudo and Hama skills, even on the second block!
    To be fair, it's rare whenever Mudo or Hama skills will hit, unless you or the enemy has the Boost ability for those skills. On normal that is, at least. I haven't tried hard.

    I've had a few MegaTen moments, mainly due to not expecting critical hits or having a persona equipped that was weak to an enemy's attack. I just got passed the boss for early October (Fortune and Strength Arcana), and it was the first time I had died to a full moon boss, since I kept getting panic put on me before I got the chance to get rid of it, so each time Strength attacked, it ended up critting.

    It's been awhile since I've played Nocturne, and I haven't beaten it, though I intend to go back and do so. I tried playing the first Shin Megami Tensei for the SNES, though ended up quitting in disgust when I found out there was a programming glitch in the translation patch that will stop you from completing the game.
    The more consciousness, the more will; the more will, the more self. Someone who has no will at all is no self. But the more will he has, the more self-consciousness he has too.-Soren Kierkegaard
    Every people has its own Tartuffery and calls it its virtues.-What is best in us we do not know-we cannot know.-Friedrich Nietzsche
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  6. #21
    Recognized Member Flying Arrow's Avatar
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    DDS1 has done it to me a couple of times, especially in the final dungeon. Let's see how the soon-to-be-started DDS2 treats me.

  7. #22
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Though I really loved this thread, its over a year old so we can't necro it I'm afraid but it might be time to make a new one...

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