I thought Omatsurishi (Festival goer) and Psychicer were 2 odd choices for job classes in ffx-2 international. Wish i could have played them on the uk version![]()
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I thought Omatsurishi (Festival goer) and Psychicer were 2 odd choices for job classes in ffx-2 international. Wish i could have played them on the uk version![]()
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Except they weren't at all like a paladin or dark knight.
I would like to see a Gambler who tosses a coin or rolls dice to see who he attacks and for how much damage. Purely because I think that's cool
I think leaving the target of the attack up to chance would be a bit annoying, Jiro. Good idea otherwise though.
I would like to see more class-based characters though, similar to FFIX. Too often people who we consider to be a class, e.g. Kimarhi as a Dragoon/Blue Mage just comes down to their overdrives and their weapons, which doesn't really play a huge role a lot of the time.
Not my words Carol, the words of Top Gear magazine.
Yeah I can agree on that and eventhough I like Freya I didn't find much use for her attacks. Most of her specials I never used. I think that the cost of Dragon Crest should result in higher damage. I'm aware that it's based on how many dragins she's slain, but you would have to work hard for it to make it good.
I usually just use Lancer, Reis' Wind, and Cherry Blossom.
I also think that there should be a blue Mage more like Quina, but their limit breaks would be more like a boss version of blue magic meaning special blue magic that you can only learn from boss enemies.
Um If you tell all the party members to attack 1 target and it dies on the 1st hit them the rest of the attack targets are left up to chance. Happens in FF games all the time. I don't see why a random target is a really bad thing.
EDIT: Cyan's dispatch attack (FF6) has random target.