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Oh okay, i never used status ailments in XII unless it was a weapon effect. I'm not sure if a mime character would work. It would be a little boring just selecting the same old option every time and what would that character's limit break be?
I would also like to see a very strict and basis Time Mage character, but I'm not sure if he'll have enough spells to be consistent throughout the entire game, because I think time magic consists of magic that bends time and space so I think these are the spells related to it.
Haste
Slow
Slowga
Hastega
Stop
Float
Demi or Gravity
Quake?
Comet
Meteor
XII had bleed and immobilize for Time as well, although I think bleed would be better for Arcane magic. Speaking of Arcane Magic I would think it would make more since to have status ailments in there along with the dark spells.
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