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  1. #1
    I might..depend on you.. Lionx's Avatar
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    Cammy is actually rated one of the lower ranked characters in Super Turbo, and just 'alright' in Alpha 3. I can agree that if Cammy starts her pressure its really crazy, but she has to start it first getting around a ton of 'walls'... Shes a beast in CvS2 though, parry then punch into free super. Mad good pokes all around.

    Playing a good Guile might not seem that hard but against anyone good it actually can be very hard to mantain that trap. Its hard to say, but its really fun to choose Championship Edition Guile for me in SF Anniversary and zone all day with him. Thats what the oldschool SF was all about so he was very top tier in the older games. If you ever get SFIV for PC(or get GGPO..) i would be glad to play you with Guile. He still only has those two special moves for a reason...he is too good otherwise.

    As for "turtling" in SFIII, I find the characters move sets have been altered for a more aggressive style of play. I know parry can be cheap but unlike SC's parry system, I feel SFIII's can be used against an opponent as well. Its not just infinite defense. Granted, I don't feel its perfect either...
    I dont consider anything 'cheap' unless it breaks the game, Parry doesnt break the game but it does dumb it down imo. Even if your style is more aggressive, if i see it coming i can just parry it. Fireballs? They're useless just parry it not to mention the huge delay they have in that game. It dumbs down the game to who has the best pokes, what they can do after it, and who can mix up the best. Movesets dont matter if you got such a strong universal defense system.

    This means i have to go into you and start fighting instead of being offensive with fireballs forcing people to just poke with long ranged moves(mostly crouching medium kicks because they link into supers). You think Parry will make people more 'offensive' but its not, if anything it means you can turtle MORE. It also dumbs down strategies like zoning. In old games position was so important, not so in SFIII. Like...

    Fireballs being useless. It means i cant do mind games with them because they arent a threat. In older games if the opponent conditions you to jump over fireballs they get rewarded by thinking ahead of the opponent because they expected you to jump over and uppercut you. Now that doesnt work in this game because you can just cover your mistake by pressing a tap of your joystick. Its why Remy is trash in the game, Guile-like characters need their sonic booms to zone, parry removes fireballs/zoning and the only thing you do then is play footsies(in simple terms, exchanging pokes).

    In older games you have to uppercut or do something to break out of the corner at the right time, if you screw up you get punched landing the uppercut. In SFIII you just tap down + an attack(prob medium kick then cancel super lolz...) and get a low risk defense. Or tap forward and buffer in an uppercut motion, and pressing punch only when you get the parry. Its not no risk but its VERY low risk imo and nothing you can react to unlike an uppercut. Accidental parries are also P Groove is better because the window to parry is tighter and you usually have to parry because you wanna.

    Also if you fire a fireball and they parry it, you get no meter! But you get insane ammounts of meter when i whiff a medium attack(which i offen do). Thank god they fixed that in CvS2...it means people would turtle all the time just to get meter or spend 20 seconds building meter. My mind just screams 'why are you punishing someone who is doing an offensive action and rewarding someone for spamming?"

    YouTube - [SF3 2I match] へぼ‚І (Sean) VS ぐち (Sean) < wtf

    Homogenization imo, with Universal Overheads and everyone getting Parries along with Throws being ticked(taking no damage for you trying to counter a throw). I am also aware you cant possibly parry everything in the game, but playing this game for a year or so and watching some people play, my opinion became what it is now. Besides EVO tournament's top 8 were all Chun-Li's except for one Akuma...it gets old seeing her do insane damage off a late cancel-ed medium kick. Best part is when a good well known player tells me the best thing to do when in trouble is to tap down because probability of someone doing a low attack is higher, and it can also parry many things you dont think it can like uppercuts..>_>



    Thats not to say SFIII is horrible though, it is very popular worldwide especially after the Daigo Video. It does allow for more major comebacks, and introduced Dashing, Target Combos, and EX moves which i think are great additions. Alex, Makoto, Ibuki, Yun/Yang, and Dudley were great characters. It was just too different for me because of these things they introduced. But it just might be right for some other people who are more poke oriented and like games like Tekken. For me it was very different than how SF was played and it didnt feel the same.

    I apologize for the wall of text...i have a strong opinion of the game and if i sounded rude i am sorry I think Capcom was bold to release SFIII with what they did if anything, i just dont think it worked out well or think SFIV is a step back from it. If anything SFIV is taking everything they learned with all previous SF, then making it into a more balanced and fun package.
    Last edited by Lionx; 01-27-2009 at 07:57 AM.

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