Imo theres something for everyone, especially the Focus Attacks for those who liked the Parry system. Except its not an all encompassing universal low risk defensive system like Parry that weakens fireball zoning characters...now theres actually a risk you are taking this time and thats important in differing characters and playstyles imo.
I remember people wanted new characters, but when they saw SFIII and only recognized Ken and Ryu, people thought the chars were too wacky/not familiar or something(not that the original cast wasnt however, but it was iconic). I feel they did a good job here in giving people back in the days what was familiar and introducing the 4 new weird characters. I am particularly interested in Abel(who reminds me of Alex alot) and i think Rufus is hilarious being so huge yet one of the fastest in the game.
I think this game is well played based on past experiences for Capcom. Remember their last successful 2-D fighting game was Capcom vs SNK 2 like..8 odd years ago(Fighting Jam does not count as a fighting game...). And that imo was also pretty innovative by pushing/perfecting their ism/groove mechanics.
What would you like to see though in SFIV? I mean people wanted new characters in SFIII but it was just too different so many didnt like it...so now they are pushing in old and a handful of new which i think is the best compromise. EX Moves are there(one of the best things in SFIII I loved). Parry was deemed too powerful (Especially Red Parry i mean wtf parry in blockstun? Thats like DoA...), they balanced it out in CvS2 and now they do a focus attack to compromise it.
Balrog is in the game, but i agree, needs more Dudley. He is awesome.Still... I miss not having a boxing character like Balrog (M.Bison) or Dudley.







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