Quote Originally Posted by ljkkjlcm9 View Post

I think they did this for one quite obvious reason. One of the biggest criticism FFXII got was for the battle system. A lot of the "fans" hated the battle system. Most preferred the "random encounter" enemies and allies on opposite ends. Square pretty much has a catch 22 going on. No matter what they do, they will be criticized. You can't please all the people all the time.

THE JACKAL
I understand its a catch 22 and was implemented for the backlash of XII's system. Yet I feel it diminishes the overall quality of the cinematic combat system cause your party consistently now returns to their "starting positions". I just feel like they are trying to go forward but fans are preventing them from doing so. Also, could you imagine the cinematic set-ups that would have been possible if characters just stay where their actions ended? You could have a single teammate surrounded by enemies and could perform magic or some skill to knock them all away...

Quote Originally Posted by Loony BoB View Post
If it was a game under a different name, most of us would probably be raving right now. I think it looks great - better and more fluid than any JPRG I can remember, with the possible exception of FFXII, but I disliked the battle system FFXII used so to me this is a step backwards - in the right direction.
To be honest, my only interest in the game stems from it having Final Fantasy in the title. If it was called something else I would be ignoring it cause I frankly don't like its design. Its plot is intriguing and despite not reaching my expectation in terms of fluidity, the battle system looks good too; but I just hate the design of the world and its characters. Like one person in this thread pointed out, I really feel like the game borrows elements from past successful FFs in order to lure fans.