I understand its a catch 22 and was implemented for the backlash of XII's system. Yet I feel it diminishes the overall quality of the cinematic combat system cause your party consistently now returns to their "starting positions". I just feel like they are trying to go forward but fans are preventing them from doing so. Also, could you imagine the cinematic set-ups that would have been possible if characters just stay where their actions ended? You could have a single teammate surrounded by enemies and could perform magic or some skill to knock them all away...
To be honest, my only interest in the game stems from it having Final Fantasy in the title. If it was called something else I would be ignoring it cause I frankly don't like its design. Its plot is intriguing and despite not reaching my expectation in terms of fluidity, the battle system looks good too; but I just hate the design of the world and its characters. Like one person in this thread pointed out, I really feel like the game borrows elements from past successful FFs in order to lure fans.






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