Results 1 to 2 of 2

Thread: Calc 3: Easiest way to do this?

  1. #1
    SeeDRankLou's Avatar
    Join Date
    Mar 2002
    Location
    A field full of flowers. "The End" Uh-oh
    Posts
    2,644

    Default Calc 3: Easiest way to do this?

    I have this problem, and I got the right answer, I'm just not sure I did this in the easiest manner that I could have. Here's what I did:

    Find the curvature of r(t) in terms of t
    r(t) = t cos(t) i + t sin(t) j

    curvature (K) = | y'' x' - x'' y' | / ((x' ē + y' ē)^(3/2))

    x(t) = t cos(t)
    x'(t) = cos(t) - t sin(t)
    x''(t) = -sin(t) - ( sin(t) + t cos(t) ) = -2 sin(t) - t cos(t)

    y(t) = t sin(t)
    y'(t) = sin(t) + t cos(t)
    y''(t) = cos(t) + ( cos(t) - t sin(t) ) = 2 cos(t) - t sin(t)

    (1) y'' x' = ( 2 cos(t) - t sin(t) ) ( cos(t) - t sin(t) ) = 2 cosē(t) - 3t cos(t) sin(t) + tē sinē(t)
    (2) x'' y' = (-2 sin(t) - t cos(t) ) ( sin(t) + t cos(t) ) = -2 sinē(t) - 3t sin(t) cos(t) - tē cosē(t)
    (1) - (2) = 2 ( cosē(t) + sinē(t) ) + tē ( sinē(t) + cosē(t) ) = 2 + tē

    (3) x' ē = ( cos(t) - t sin(t) )ē = cosē(t) - 2t cos(t) sin(t) + tē sinē(t)
    (4) y' ē = ( sin(t) + t cos(t) )ē = sinē(t) + 2t sin(t) cos(t) + tē cosē(t)
    (3) + (4) = ( cosē(t) + sinē(t) ) + tē ( sinē(t) + cosē(t) ) = 1 + tē

    K = | 2 + tē | / (( 1 + tē )^(3/2))
    2 + tē > 0
    K = ( 2 + tē ) / (( 1 + tē )^(3/2))

    This seems like the long way of doing this. My question is if there was something simplier I could have done that I am overlooking. Like converting the vector function to an xy-function or something like that.

  2. #2
    I'm selling these fine leather jackets Aerith's Knight's Avatar
    Join Date
    Jul 2005
    Location
    The Netherlands
    Posts
    10,825
    Blog Entries
    1

    Default

    Hmmm, maybe.

    r(t) = t (cos(t)[x] + sin(t)[y])

    can(?) be written as:

    r(t) = t (cos(t) + i * sin(t)) - where i is imaginary, etc etc.

    Therefore by the Euler transform:

    r(t) = t * e^it

    I'm not sure whether such conjecture is allowed, though.

    You can find the curvature formula for polar coordinates here.
    Last edited by Aerith's Knight; 02-28-2009 at 01:05 AM.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •