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Thread: Why, Square? Why?!

  1. #1

    Default Why, Square? Why?!

    So I'm playing for the first time Xenogears via the use of an emulator and I must say it is genius in every sense of the word. Now, I want to know why Square sacrificed potentially amazing franchise to the horror that is Namco. I really wanted a Xenogears 2, why has square cursed us. why did they sell the series, or at least why not scream copyright infringment on Namco?!
    Xenosaga sux, Imo its a mocery of Xenogears. Admitally I haven't played Xenosaga much, though I doubt it lives up to Xenogears epic story and combat system.
    BTW-The Sprite artist for Xenogears is the same as FFT,right? My friend is actaully doubting it, and I'm starting to think hes blind.

  2. #2
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by DemonicDragon View Post
    why did they sell the series, or at least why not scream copyright infringment on Namco?!
    Because they didn't sell the series and there was no copyright infringement. The development team behind Xenogears left and formed the company that developed Xenosaga. Even if Square did develop a Xenogears 2, it wouldn't be made by the same people and probably wouldn't live up to your expectations any more than Xenosaga did.

  3. #3
    Strawberry Virus Recognized Member Marshall Banana's Avatar
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    Recently I finished the first Xenosaga game, and I started Episode II.

    I think that Episode I is perfect; you should play it much, because it gets better and better. Episode II is already disappointing me, though.

  4. #4

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    Quote Originally Posted by Vivi22 View Post
    Quote Originally Posted by DemonicDragon View Post
    why did they sell the series, or at least why not scream copyright infringment on Namco?!
    Because they didn't sell the series and there was no copyright infringement. The development team behind Xenogears left and formed the company that developed Xenosaga. Even if Square did develop a Xenogears 2, it wouldn't be made by the same people and probably wouldn't live up to your expectations any more than Xenosaga did.
    For the Record my friend Monolith soft is owned/controlled by a collaborated effort between namco and nintendo. Pathetic, I say they try to leave square in order to makie their own games for themselves and get caught up in being controlled by Nintendo and Namco Bandai. Maybe if they were an independent developer their games wouldn't suck. They really should have just stayed at good old square :shakeshead:
    Last edited by DemonicDragon; 03-04-2009 at 04:57 AM.

  5. #5
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Quote Originally Posted by DemonicDragon View Post
    BTW-The Sprite artist for Xenogears is the same as FFT,right? My friend is actaully doubting it, and I'm starting to think hes blind.
    I'd have to check the credits of both games to be sure, but I doubt it, too.

  6. #6

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    Quote Originally Posted by Kawaii Ryűkishi View Post
    Quote Originally Posted by DemonicDragon View Post
    BTW-The Sprite artist for Xenogears is the same as FFT,right? My friend is actaully doubting it, and I'm starting to think hes blind.
    I'd have to check the credits of both games to be sure, but I doubt it, too.
    Are you kidding, look at them! The color, the style, its exactly the same, right on cue. Even 1s that look like Is that should tell you FFT's sprite artist is involved. Why you doubt such vivid evidence?

  7. #7
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Here are the credits from each game under which "sprite artist" might fall.

    Final Fantasy Tactics:

    Art Direction
    Horishi Minagawa

    Character Animation
    Rumiyasu Sasaki

    Character Animators
    Mieko Hoshino
    Konomi Ishizuka
    Kiyofumi Kato
    Toshiaki Matsumoto
    Eiichiro Nakatsu
    Tsuyoshi Namiki
    Makato Sawano
    Yuichi Shiota
    And Xenogears:

    Art Director
    Yasuyuki Honne

    Chief Artistic Design
    Koh Arai

    Character Effects Programming
    Yoshiyuki Miyagawa

    Battle Character Graphics
    Masanori Hoshino
    Masaya Suzuki
    Tsutomu Terada
    Tadahiro Usuda

    Battle Motion Design
    Tetsunobu Tsunoda

    Character Digitization
    Yasuhiro Akiyama
    Yasuhisa Izumisawa
    Yoko Kaneko
    Ryoichi Kato
    Yuichirou Kojima
    Jun Kusata
    Hiroyuki Nagamino
    Kei Naruse
    Mika Nunokawa
    Not a single name in common, you'll find.

  8. #8
    Unimportant Passerby Rase's Avatar
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    Quote Originally Posted by DemonicDragon View Post
    For the Record my friend Monolith soft is owned/controlled by a collaborated effort between namco and nintendo. Pathetic, I say they try to leave square in order to makie their own games for themselves and get caught up in being controlled by Nintendo and Namco Bandai. Maybe if they were an independent developer their games wouldn't suck. They really should have just stayed at good old square :shakeshead:
    Square has made their fair share of crap games as well.

    Also, the games had different people in charge of both art direction and character design. For Tactics AD was Hiroshi Minagawa and CD was Akihiko Yoshida, while Gears had Yasuyuki Honne in AD and Kunihiko Tanaka in CD, assuming IMDB isn't lying to me. So any similarities are either Gears copying Tactics or it being a popular art style or whatever.

    Edit: Looks like Kishi beat me to it, and with much more evidence. Can't say I'm surprised.
    Boy am I an unfunny ass.

  9. #9

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    Whoa, I'll be damned. I'm still wondering where those "I" shaped 1s came from though....

  10. #10

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    Quote Originally Posted by Rase View Post
    Square has made their fair share of crap games as well.
    :rolleyes2 I'm definitely not looking at the compilation...

  11. #11
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Marshall Banana View Post
    Recently I finished the first Xenosaga game, and I started Episode II.

    I think that Episode I is perfect; you should play it much, because it gets better and better. Episode II is already disappointing me, though.
    Episode 3 is much better and completely redeems the crap that is Episode 2. Everything about it is much better. Sadly, we will probably never see the best entry in the series Pied Piper

    *************************************

    The core team that built Xenogears left Square due to creative and financial differences. Xenogears is a half finished title which is partly evident by the debug room that shows a few location and Gears that were not used in the game. There was a rumor that funding for the delayed Xenogears was funneled out of the project and given to the VIII project instead.

    The core team developed Monolith Soft and got Namco to be their publisher who were hoping Xenosaga would be their "FF-Killer" title. Massive delays and a major mismanagement of time and money brought us the half finished Episode 1. Ep. 1 was suppose to entail the entire story that takes place in Ep.1-3, Pied Piper and the online story. Evidence in the infamous "8min. 8sec." trailer showed many familiar scenes from Ep.1 and 2 (with 2 being done in the better Eps. 1 art style) but sometime between the trailer and the release, it was all cut out.

    Eps.2 was orignially planned to have everything from Eps 2 and 3 in it but higher ups in Monolith Soft decided to butcher the original script in order to make it a trilogy. This and major internal creative differences causes Mitsuda to bow out of doing the Music for Eps. 2and 3 and later, Soraya Saga (one of the top writers) left shortly after Eps. 2 was released. Her last credit was Pied Piper, a cell phone game that details the event of Ziggy's life when he was alive and imho is the best written piece of the entire Xenosaga story.

    Xenosaga is considered a commercial failure despite being one of the better RPG series of the PS2 generation. The Xenogears team is pretty much scattered at this point and is as likely of getting a true sequel as SE trying to make a sequel of Chrono Trigger with its original staff (many of which are the Xenogears team). The best we could hope for is either Xenogears being released for PSN or XBLA (I don't know if they had or not) or a port with a better translation and localization. Its a shame really, since Xenogears is probably my favorite RPG of all time.

  12. #12
    Recognized Member Jessweeee♪'s Avatar
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    WHY DIDN'T YOU MAKE A THREADS OF FATE SEQUEL, SQUARE, WHY?!


    ;___________;

  13. #13
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Jessweeee♪ View Post
    WHY DIDN'T YOU MAKE A THREADS OF FATE SEQUEL, SQUARE, WHY?!


    ;___________;
    Because the first one was so epically awesome that making an awesome sequel would create an irreversible shift in the balance of chaos and order, involuntarily causing the entire universe to implode on itself.

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    Recognized Member Jessweeee♪'s Avatar
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    Quote Originally Posted by Wolf Kanno View Post
    Quote Originally Posted by Jessweeee♪ View Post
    WHY DIDN'T YOU MAKE A THREADS OF FATE SEQUEL, SQUARE, WHY?!


    ;___________;
    Because the first one was so epically awesome that making an awesome sequel would create an irreversible shift in the balance of chaos and order, involuntarily causing the entire universe to implode on itself.
    That's the only explanation that makes sense :\

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