When did I ever say the older RE games didn't have control issues? Sure they had tank like controls, but a little thing called auto aim and focusing on something other than action meant that it didn't really matter.
RE4 on the other hand (and 5 for that matter) had the same tank like controls and a poor targeting system given the action focus. The fact that the laser sight didn't appear on anything other than shootable enemies and objects, combined with the fact that the camera was rarely in the same position over your shoulder every time you tried to aim not only made combat at a distance almost impossible, it was downright unforgivable given that everything was rendered in real time. I shouldn't have to fight the aiming system as much as I fight the enemies in a game. There's a difference between challenging and bad game design and Capcom crossed that line on that one. The sad thing is most people are so willing to put up with half-assed game design as long as the main character is a sterotypical badass and opens a proverbial can on the enemy that I really shouldn't be surprised any more.
Anyone who actually thinks the controls improved in RE4 isn't looking at it through rose coloured glasses; they're probably drunk. Had the focus been less on action like the previous games I probably could have forgiven it's faults, but a bad targeting system and an inability to move while shooting meant that every battle basically followed the formula of spend 10 seconds trying to get the laser sight on an enemy, fire off two or three shots, then stop and runaway because while you were trying to figure out where you were shooting the enemies crossed three quarters of the room and are now right in your face. Lather rinse and repeat for about 15 hours. Not my idea of fun.






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