
RPGMaker is a little less involved and far less advanced than anything you'd be producing in a C++ or other high-level language environment. Anyway, 2D animation, especially for RPGs where there are so many unique ones, is still difficult.
Also, if narrative is the only thing worth playing an RPG for, why not read a book? I'm sorry, but interesting gameplay, especially in an RPG since you will be playing it for at least 30+ hours, has got to be innovative and exciting ... not just menu crunching.