
Originally Posted by
Wolf Kanno
For an RPG, I feel you need to figure out what kind of story you want to do and its setting. From the story, I feel you need to build the combat and experience system based on what you are doing for the world design. We've reached a point in the genre where everything about the title has to be based on the original concept and design. Its in these main parts you need to bring in your innovation and make them a part of it. Concept, Story, and Gameplay.
I wanted to write a story once about a soldier who supposedly dies and returns a few years later as a rogue whose goal is to kill his former Lord's son, cause the child was tied to the end of the world. The child himself appears to be an innocent and now his mother sends her entire kingdom to kill him including former friends who may or may not join him.
Course, I like moral ambiguity and forcing the player into decisions that have no heroic or "nice" spin to it. You are screwed either way. If you want we can start this as a basis if you want or come up with another idea.