Quote Originally Posted by SwordFighter_Dago View Post
RPGs being so hard to create is generally overrated. At first I thought it was difficult too and opted to not make an RPG until I garnered some experience. However, I managed to make a complete RPG-text-based battle system all on my own. To be quite honest, RPGs only seem difficult because of the many stats/skills/magic, but many people don't take into account that most action or platform games have advanced physics systems, something most traditional RPGs generally lack.

As for the story, I have some pretty original ideas myself. And no, they aren't clichéd overused tropes that many people use. Just wait and see.
A text-based battle system is far easier and less nuanced than actual, animated battle systems. Not to mention implementing enemy AI and so on.

Platform engines can easily be tile-based, and unless it's a game based around physics in the gameplay (ie. Crayon Physics) you could probably get away with some pretty simple run/jump stuff.

There are also several very professional and well documented physics engines available for many different platforms.