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The technical side has been a let down but I knew that before the generation started as well though I had higher hopes for Nintendo than I should have. I feel its the lack of true "must have IPs". Part of the problem is the industry's move towards multi-platform releases but I also sometimes feel the developers have just been releasing last gen games in a new gen coat. Even when the game does have promise, its either ignored (Valkyrie Chronicles), has other elements that make the game a bit unbearable (DMC4), new elements are borrowed from other games (FFXII and MGS4), or just seems to miss the mark (Eternal Sonata).
I guess what I'm getting at is that none of the systems have released a title that feels like "Yes, this is the new generation" it doesn't need to be terribly innovative with the system technology but no games really stand out in of themselves like MGS2, Halo, and Metroid Prime did in the last gen, despite none of these titles being terribly innovative of themselves.
The other issue I guess is that gamers want innovation and when developers give it to them they bitch about it cause its new and terrifying and it was "better in the old days" or as I like to think of it as "FFXII syndrome". Then developers give us something that is traditional and we bitch about it being old and archaic or as I like to call it, "Lost Odyssey syndrome". I wish gamers could make up their own damn minds.
Innovative games either work or don't so its always a tough call on those titles; but traditional can lead to stagnation (look at the current state of FPS genre or even the 2D fighting genre in the mid 90's) and then we miss out on wonderful titles like Shadow of the Colossus. Of course its sometimes good to stay traditional as Castlevania has proven.
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