THAT (and all the other screen shots I found) do not fit in my definition of fantasy. The definition that games 1-5 set up.
I said some, not all. VIII has a few FMVs showing big things doing minor stuff. For instance, I have a scratch on the short cutscene of the Lunatic Pandora moving to its spot for the Lunar Cry. This sequence is a 30 seconds sequence of the a giant metallic pillar moving over a circle. It takes 8 minutes for it to finish due to that damn scratch and its what made me aware of how silly and irrelevant a few of the FMVs are. VIII is filled with scenes that don't show the characters or even have decent music and are basically minor and just plain pointless events. Like all the sequences showing off what the Gardens look like from a few separate angles.
Most of IXs were reserved for the badass moments and even the more sceneic ones have this calming feel to them. IX does have a few pointless scenes as well, to be perfectly fair. Yet both games still have the overall best FMVs in the series.![]()
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
From wikipedia:
"Fantasy is a genre that uses magic and other supernatural forms as a primary element of plot, theme, and/or setting. Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three."
Says nothings about castles.
Rather too many than too few. If the staff wants to show, even if it's pointless, then hell yeah! The Lunatic Drop is pretty significant in the story and how would you show that with regular graphics? Seems that scratch ruined it for you.
"Guchi-guchi" said the little baby, and his mom mistakingly bought him an expensive bag
FF9 was my first and is still my favourite. I've played 7 to 12 (not including 11). The last time I played 8, I didn't really fancy it, but I was younger then and didn't give it a chance to go anywhere. Getting rid of that game is a decision I regret, as from everything I've checked out recently it looks like a cracking game with a nice story.
Having said that, I'd like to throw in on the side of Tetra Master. That card game is epic. Screw you haters.![]()
For me, yes. I prefer the characters, the story, the world and the magic/learning/battle/whatever system. Also music is better imo. Also all the concept art is much more beautiful obv. ;D I DON'T CARE IF IT DOESN'T COUNT
Yes, I think so.
Vamo' Alla Flamenco.
The below sentence is true.
The above sentence is false.
I think that's a little narrow-minded, though. Granted [aside from the fact that VII and VIII do posses some of the things you just mentioned], I feel that games like FF IV, VI, and IX were a lot better than VII and VIII in many ways, I still don't think it's fair to completely discredit VII VIII for "book cover" reasons.
Just because VII and VIII were more futuristic-oriented, doesn't mean they weren't good. I will admit that VIII was even my second least favourite of the FF series [right under FF X], but I'd be lying if I said that it wasn't worth a play-through at all.
To address the topic directly: I thought IX was awesome, hell yes. It was much better than VIII in all honesty, I won't lie.
Yet again, you speak the truth. However, even though it's good that Square has learned to "control themselves" in terms of going crazy with all the FMV's [and I'm only emphasizing this with the limitations of the PS1 in mind], I still think it's good that Square pushed the idea of doing FMV's that frequently out there at the time. Certainly, it showed that the developers were willing to push themselves with increasing the entertainment value for these games, thus giving them the experience they needed to create the games that succeeded VII and VIII. I think one could easily argue that if they had done IX right after VII [instead of the current VIII], then it would have turned out alarmingly bad.
It's all about doing something new, then learning how to incorporate it reasonably and proportionately into your future works. As an anime artist that's still learning, I can definitely relate [as can any creative works-developer].
Finally, I'm also going to credit Wolf Kanno for stating this opinion before I was able to:
I have to strongly agree with this one as well. I felt that VIII's soundtrack as a whole seemed rather dry, and IX had a lot of wonderful-sounding tracks. The soundtrack for FF IX is definitely one of the better sound compilations of the FF series.
Well, I feel like the story of Final Fantasy VIII was much more serious than the story of Final Fantasy IX. I like my games to be more somber than light-hearted, and I think I enjoyed Final Fantasy VIII more despite my dislike for the junction system and my preference for the job class system.
I liked Final Fantasy IX a lot until you were allowed to select your party. I would have preferred it if it simply locked in a final party like Final Fantasy IV with the majority of the story choosing your party for you.
I believe in the power of humanity.
I can agree with this, sort of. IX is a simple game, when you have to choose your members things definitely get more complicated. Not so much that I don't enjoy being able to select who's in my party, I just think having that all sorted out for you may have fit the atmosphere of the game better.
As do I [my love for Valkyrie Profile should show how much more I like serious, somber, and at times dark atmospheres for video games/anime], however VIII just had too many things at once that I felt detracted from the enjoyment for the video game. It's not my least favourite Final Fantasy, but it's quite close unfortunately.
I don't mean to sound rude, but I think one would have to be quite warped to find FF IX difficult in any way. I actually have to say that I'm quite glad they allowed you to choose your party in FF IX. It brings more variety in your party and it's never a bad thing to have the freedom of choice. I'm certainly glad [for example] that I wasn't stuck with the ugly "dark/loner-wannabe" Amarant in a "Developer's Choice" of final party. I also generally take Sarah/Dagger instead of Eiko just because I like Sarah more, despite the fact that Eiko is better to have [I believe Eiko gets spells that Sarah doesn't, such as Dispel, Holy, Full Life, etc... there may be more but I've forgotten, as it's been years since I've played this game].
As for the game being difficult, let's be realistic here. It's been a while since I've played, but I defeated Ozma with a level 50-ish party [or somewhere around there, I can't remember the exact number] without completing that sequence of friendly monsters so you can go melee against Ozma. You could probably defeat Ozma on an even lower level than that, but that was just an example I felt like throwing out there about how this game in no way could ever hope to be considered "complicated" or "difficult". You can also defeat Trance Kuja with a level 1 party.
Hahaha, no, the game is certainly not difficult—never said the word—in any way, and I'm not saying the game gets really complicated with the ability to change your party; just that it complicates matters a touch. Have you played Final Fantasy IV? You might see in what manner I'm saying it would be simpler to have your party change in course with the story.