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Thread: KHIII The greatest Kingdom Hearts

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    Depression Moon's Avatar
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    Default KHIII The greatest Kingdom Hearts

    Hey well the KH threads going around here, I wanted to make a discussion on what some of you would like to see in KHIII to make it the best one yet. For me with some of the flaws in KHII I would like to see a bit more platforming that was there from the first game II seemed to emphasize more on combat. I would also like to see a bit more puzzles too that you get in FF games. I think the coliseum mode needs to go back on the quality of the original since it didn't seem all that challenging or epic to me in KHII. More secret bosses as well, now that I'm thinking about it, II seemed to go a lot of steps back, but they did make the gummi ship parts more fun and speaking about that, eventhough KH's gummi missions were a little bad, it did sort of made it more friendly to build and customize your own ships, I think II's interface might've been a little more complex.

    What I also see as a flaw in both games that the game never tries to influence you to use your summons in combat. In the original game I probably found Tinkerbell the most useful and I only used her in one battle and that was against Malificent Dragon. In II I used sometimes only a couple of times in the story and more in the coliseum mode where it seems is the only place where they are useful when you're alone. I think the magic is fine, but they probably could add some new spells. in the original game when I saw the battle interface it reminded me of FF and I was expecting for the game to have status ailments in it, but sadly it had none, so I think III needs to bring it with Posion, Blind (Causes the screen to go black, but you can still target enemies you just won't know how far or close they are) silence, sleep, and confuse.

    Also the game's AI needs to be a little more rebust the disney guest characters seemed to handle enemies fine on their own, but in KH II when I just watch and sat Donald, Goofy, and Riku attack enemies, they weren't doing hardly any damage and Donald uses up magic against enemies that are immune to it which is also stupid. Well that's all I have to say what are your views on it?
    Last edited by Depression Moon; 12-20-2008 at 02:57 AM.

  2. #2

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    AI could definitely be better. I wouldn't mind them shamelessly stealing the Gambits from FFXII, but I doubt a lot of kids could get a grasp on them. Not a lot of adults could.

    I want Sora/whoever is in the next one to be more customizable. They allow you to pick these three weapons at the beginning, and while they do change things, I want it to be more specific. If I choose the staff, I want to feel like a crazy magic guy.

    The series needs to bring back the attack abilities of the first. Look, as much fun as hitting triangle every so often is, I much preferred equipping these abilities and using them as I pleased. But the ease of one button is most likely because of the target audience.

    Also, everyone should just admit they're gay next time. (Overused and not even funny the first time joke alert!)

  3. #3

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    Quote Originally Posted by Noctiluca View Post
    AI could definitely be better. I wouldn't mind them shamelessly stealing the Gambits from FFXII.
    This would make Kingdom Hearts about three hundred percent better. At least.

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    Depression Moon's Avatar
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    Do you think gambits would be necessary. The game's combat isn't that complex for their to be a need for them, but I guess it would work out to have Donald set to enemy=fire weak- cast Fira or Goofy having Ally MP <30%- MP Gift

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I would stick to a heavy emphasis on combat, KH1 was a terrible platformer. I don't mind an increase into exploration but that does not mean platforming. Exploration means you can go anywhere and do everything. Platforming is mindlessly jumping and climbing to advance the game cause there is nothing else. I hated most of the KH1 worlds cause they were claustrophobic and needlessly platform heavy. The camera made the whole experience more frustrating... I'd rather see large worlds with lots of places to explore than cramp areas that involve jumping from platform to platform, except the smurfing camera keeps resetting once you jump after you spent 10 minutes configuring to where it needed to be, and of course the whiplash inducing camera spin means you miss the platform and now have to waste another 10 minutes of your life just jump across two houses...

    For combat, all I really want is more emphasis on Reaction commands and I agree with Noctiluca that special attacks should be brought back but I want them a bit more flexible. Mostly I want enemy A.I. to be better so the combat system isn't wasted. I want more teamwork between enemy units. I would love to see the Neo-Shadows be far more aggressive and mean.

    I am also for the Gambit system being ripped off from XII for this game. Donald and Googy could finally work and lord knows your Disney companions need these skills. I would also like better use of the form commands. They are a neat idea but I feel they need to be retouched. They are way overpowered. Magic was pretty nice in KH2 so I can't complain, I genuinely prefer the emphasis on practical support magic rather than trying to make offensive skills that are inferior to normal combat.

    Better writing... First, kick Nojima off the project cause he killed KH2, bring back Daisuke who wrote the wonderful KH:CoM and helped write KH1. Next, kick Nomura in the head about his whole "I purposely leave loose ends to keep the fans specualting". NO BAD NOMURA!!! *SMACK* Its a nice idea in theory, especially when the first two games came out and there were cryptic clues to greater things but fans didn't even think about them until they saw the secret ending. The problem was that most of those clues were in the secret trailer and the few important clues in the game were just two things and most fans didn't even think about it. KH2 is a giant Robot Chicken paraody of a M. Night Shamylon skit. Almost every plot point made me think someone should say "What a Twist!" and most of them don't go anywhere.

    KH2 was practically a half written game. You spend two games introducing a new set of villains then axe them all off with little backstory into who they were and you completely waste the potential of several characters just so you can hype another spin-off game that should explain stuff that should have been in the actual sequel? Smurf you Nomura. CoM felt more like a solid sequel than KH2 did. The only reason why I still give a damn is because the Final Mix actually filled in a lot of gaps concerning plot points and characters. Even then, it doesn't bloody well do anyone good outside of Japan.

    :End Rant:

    To me, KH1 was a mediocre game with an intriguing story. KH2 was a wonderful and fun game with a lousy plot... I just want something in the middle.:sad:

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    Depression Moon's Avatar
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    I didn't have that much of a hard time at all with the platforming in KH and the camera problem only seemed to happen with me during some battle. As for the story of II, I saw it as an improvement of the original and I didn't really care too much about the background of Orginization XIII except for maybe Axel who I wonder whose nobody he really is. I always thought he was Riku's since he was a friend of Sora's nobody. I also want to add that we don't need another boss fight like Genie Jafar's in II's. I agree with your statement about drive forms. Perhaps to fix that they could just make the bosses harder or the forms slightly weaker. I also want Malificent back in the next one and to actually fight her this time and the battle should feel sort of epic like fighting against Ultimecia.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    There were just a few spots I had some trouble with in KH. Like Monstro, where I jumped from a platform to reach a treasure only to learn I need the fly ability to reach it and instead had to work my way through most of the dungeon again. My real problem with KH1 was that it tried to be tto many things and every part felt unpolished. Even combat has rough spots.The camera was the main issue and while KH2 fixed it, its obvious its more for a combat system. I also liked the combat more. I had more fun going through the Collesium than trying to play kiddie Prince of Persia in Agrabah.

    I'm still miffed that Maleficent came back to be honest. That was a plot point that not only came out of nowhere but never really went anywhere either. The Organization intrigued me but its because I really loved the philisophical ramifications of the concept known as Nobodies. I was really sad when KH2 deiced to forget the concept after the prologue.

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    That's me! blackmage_nuke's Avatar
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    I think the story in the disney worlds could be alot better than what was done in KHII. It just followed the movie plots and was very unoriginal and annoying to sit through cutscenes to recieve the next instructions. It was irritating how sora continually got distracted, atleast in KhI he had his main goal in mind most of the time. Though i thought the main plot in KH2 was very good but that only occurs at the beginning and end.

    Further more there should be an option like in ffxii to take out party members, ie so you can choose to only have 2 or 1 member in your party at a time. It would be good for playing solo challenges and if your one of the people like me who gets abit embarrased having donald and goofy chase you around everywhere you can just get rid of them. Or if your extremely indecisive and cant pick one to ditch in favour of a world specific replacement you can just kick both of them off.

    I would also like to be able to have more exploration, there were too many invisible boundaries in KH2 and all the treasures were easily accesible and there wasnt the same satisfaction

    And more FF characters from the snes generation
    Last edited by blackmage_nuke; 12-21-2008 at 12:59 PM.
    Kefka's coming, look intimidating!
    Have a nice day!!

  9. #9

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    Quote Originally Posted by blackmage_nuke View Post
    And more FF characters from the snes generation
    Was there any to begin with (besides Setzer)?

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    Strawberry Virus Recognized Member Marshall Banana's Avatar
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    KHIII should have a less convoluted story than KHII. I like the story of KH, because it feels just like the fairy tales that play out in Disney movies, but KHII feels like a typical (bad) movie/Disney sequel.

    This is a stretch, but I think that the look and gameplay of Odin Sphere would suit a Kingdom Hearts game.
    Quote Originally Posted by Wolf Kanno View Post
    I'm still miffed that Maleficent came back to be honest. That was a plot point that not only came out of nowhere but never really went anywhere either.
    Me, too. That was ridiculous.
    Last edited by Marshall Banana; 12-21-2008 at 04:14 PM.

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    red headed monkey dude sir helix's Avatar
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    a world dedicated strictly to FF snes.

    (i made up a midgar world a wile back and my school friends said it would be awsome to have in a real KH game)

  12. #12

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    Quote Originally Posted by Wolf Kanno View Post
    I'm still miffed that Maleficent came back to be honest. That was a plot point that not only came out of nowhere but never really went anywhere either.
    I wouldn't be surprised if she was supposed to be more involved with the plot, but the plot was cut.

  13. #13
    That's me! blackmage_nuke's Avatar
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    Quote Originally Posted by sdm42393 View Post
    Quote Originally Posted by blackmage_nuke View Post
    And more FF characters from the snes generation
    Was there any to begin with (besides Setzer)?
    Not that I know of, and even Setzer didnt really fit his normal personality.
    Kefka's coming, look intimidating!
    Have a nice day!!

  14. #14
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by sdm42393 View Post
    Quote Originally Posted by Wolf Kanno View Post
    I'm still miffed that Maleficent came back to be honest. That was a plot point that not only came out of nowhere but never really went anywhere either.
    I wouldn't be surprised if she was supposed to be more involved with the plot, but the plot was cut.
    Not likely, Nomura has said he purposely has the story written to leave holes and gaps in the plot so fans can speculate. Its very likely that Maleficent had no purpose in this chapter of the story except for raising hopes and massive misdirection.

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    Maybe he felt Disney villains needed a little more representation since the game is so focused on Organization XIII through much of it. I dunno. I didn't mind her coming back too much. It was quite unnecessary, but I just accepted it. I like to hear her laugh anyway. HOOAHAHHOAHA~

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