Lately I've been thinking about the most epic/thrilling moments in videogames and I have come to the conclusion that most of these involve the hero(es) paying a heavy (if not the heaviest) price.

And I like those. A lot.


Here's some examples;

Metal gear Solid 1:(SPOILER)Grey Fox turns out to be a helping hand and dies in a very unpleasant (but very, very heroic) way some moments later. E-P-I-C.

God of War: (SPOILER)After finally obtaining Pandora's Box the current god of war kills you by throwing a giant pillar through your chest. Wow.

And ofcourse there's Tidus (SPOILER)although he's arguably not really dying, you get the idea of X not being a perfect happy ending. And I like it that way.


Anyway, my point is; for some reason it always just feels awkward to believe that the hero will just go on to live a reasonably normal life after the game. It's almost like I need a hero to die to make a game as epic and touching as possible.

So what's your point of view on this one? Do we need more dying heroes to scale up plottwists and make the game more touching? Which endings do you think were too "perfect" to be true? Which hero or important character did you expect to die but didn't?


D-I-S-C-U-S-S