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  1. #1
    Markusdot Markus. D's Avatar
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    Quote Originally Posted by Iceglow View Post
    Death magic is probably my advice with a necro, the reason being the spells do loads of damage and some/most regenerate your health upon hitting targets. Minions are fun but they die pretty quick and when running across a level from battle to battle it can take too long though they're useful for tying up large contingents of charr/enemies especially if you have a monk as an ally with you because the monk will keep healing the minions whilst you keep casting death magic thus looking after yourself and providing you with a good source of bodies to keep raising replacement minions.
    :s

    Yes the spells do quite alot of damage (Rising Bile, Discord, Putrid Bile, etcetc xD etc)... however there are no true health gaining spells in Death Magic (you're thinking of Blood Magic imo!~ or the Consume Corpse/Taste of Pain/Death spell).

    When MMing, it's not uncommon to lag a few steps behind the party, not so much ressing each and every corpse to form a minion, with a Bloodstained Insignia (reduces corpse raising cast time by 25%) you can safely revive 1-2 post-battle in a matter of moments, cast BotM and keep mobile.

    But y'know these days there's Jagged Bones to recyle minions and Aura of the Lich to raise gosh KNOWS how many bone minions at once to keep it constant enough to say "keeping 'em healed" rather a lazy moment of the past (Instead bringing 'em up and using 'em as meatshields for the next fight).

    The dedicated healer of the party should feel no need to have to heal your Minions... Skilled MMing requires a touch of Hybrid (Try Dwayna's Sorrow/Life as a heal buffer) and Micromanagement.

    I hope my confusing rant was of some aid.
    Last edited by Markus. D; 04-18-2009 at 08:06 AM.

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