Quote Originally Posted by Wolf Kanno View Post
The similarities to VII and X are also really eerie. The opening track starts off almost sounding like "Bombing Mission" and then jumps into a narration similar to AC. I still dislike the Matrix style wire-fu. It really cheapened the opening scene for me. It's like they are trying to say "HEY KIDS!!! WE GOT CRAZY ACTION!!! WE BE TRIPPING ACTION AND WE'RE TOTALLY EXTREME ACTION DAWG!!! Please buy my game cause we added the "CRAZY ACTION" you kids are into these days...."

I really dislike this dungeon design, I hope to god the whole game isn't like this. I don't care for the return of the "looks spacious but incredibly linear" designs of X. Hell, most of the dungeon felt and even looked like the opening part of Zanarkand, except with a VII color scheme. I'm not impressed with Cocoon so far. Even the first Boss battle was obviously a reference to the Scorpion Tank boss from VII. Though I laughed, cause the Human boss at the end of the first part looks like a "Space Judge" version of Judge Bergen from XII. I am happy they brought back the "jumping" elements from X-2 though.

Music is pretty good but I hope the overuse of the violin doesn't drive me crazy. Can't comment on the graphics too much cause the Youtube quality is terrible. Though they did a lot more to add cinematic elements into the gameplay so I give them kudos for that. I just hope its consistent cause X did the same thing for the first 10 hours of the game and then completely stopped for no reason.
Quote Originally Posted by Dreddz View Post
Anyone else think they could have done more with how you control your character out of combat. It is almost exactly how you controlled your character in FFX-2. Why not actually include a proper jumping mechanic instead of a few jump prompts scattered throughout the level. It just seems so limited, especially with the linear map design.
I recently played the demo and i have to say that i agree with these 2 posts 100%.
The gameplay felt very restricted and i really hope the section in the demo will be the only linear one in the final game...Unfortunately from what we have seen from the videos of other areas like the forest path Lightning walks and the icy area where she talks with Snow,both of these places look very linear.
I liked the battle system though (with the exception that you cannot move the characters in battle) and the music was indeed quite good.

Quote Originally Posted by Wolf Kanno View Post
Honestly, I'm not saying anything that I haven't said since the first trailer. The visuals of the game borrow from the VII and X mold and that's fine for someone who may have adored the games but they rank as my bottom two in the series so I can't say I'm really pleased. The demo is just confirming this point further.
I'm one of those who adored the visuals in VII and X but i don't want to see the same art direction and aesthetics in every FF game over and over again (at least not in the main series.)
The reason why FFXIII reminds so much of VII is probably because Square intents to re-use all these assets for the inevitable remake of VII.To me,from a consumer's perspective this is unacceptable as i expect every FF world to be a unique and original concept.

Quote Originally Posted by Wolf Kanno View Post
I'm intrigued by the people talking to you as you walk by, I'm curious to know if this is something unique to this moment or have we finally gone full VA for even the most minor of NPC's? It could be quite interesting.
The NPC's have indeed VA but they feel completely lifeless...They have no movement at all.In fact they remind me these dolls that have motion sensors and start talking when you are passing by.
I hope they put at least some basic lip movement on them in the final version.