
Originally Posted by
Wolf Kanno
The similarities to VII and X are also really eerie. The opening track starts off almost sounding like "Bombing Mission" and then jumps into a narration similar to AC. I still dislike the Matrix style wire-fu. It really cheapened the opening scene for me. It's like they are trying to say "HEY KIDS!!! WE GOT CRAZY ACTION!!! WE BE TRIPPING ACTION AND WE'RE TOTALLY EXTREME ACTION DAWG!!! Please buy my game cause we added the "CRAZY ACTION" you kids are into these days...."
I really dislike this dungeon design, I hope to god the whole game isn't like this. I don't care for the return of the "looks spacious but incredibly linear" designs of X. Hell, most of the dungeon felt and even looked like the opening part of Zanarkand, except with a VII color scheme. I'm not impressed with Cocoon so far. Even the first Boss battle was obviously a reference to the Scorpion Tank boss from VII. Though I laughed, cause the Human boss at the end of the first part looks like a "Space Judge" version of Judge Bergen from XII. I am happy they brought back the "jumping" elements from X-2 though.
Music is pretty good but I hope the overuse of the violin doesn't drive me crazy. Can't comment on the graphics too much cause the Youtube quality is terrible. Though they did a lot more to add cinematic elements into the gameplay so I give them kudos for that. I just hope its consistent cause X did the same thing for the first 10 hours of the game and then completely stopped for no reason.