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Thread: Brand New Footage from Demo

  1. #1

    Default Brand New Footage from Demo

    Last edited by Dreddz; 04-15-2009 at 07:02 PM.

  2. #2

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    Looks so nice... Can't wait until it's released.


    "... and so I close, realizing that perhaps the ending has not yet been written."


  3. #3
    Yes, I'm a FF III fan. Elpizo's Avatar
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    Well, what do you know, SE finally started to impress me somewhat with this title. I think I'm gonna like both Sahz and Lightning as characters. And that chocobo is too cute for words.

  4. #4

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    The baby chocobo is just so awesome. I want one...


    "... and so I close, realizing that perhaps the ending has not yet been written."


  5. #5

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    I'm impressed ;o even by the music. And characters seem to be able to jump I also like the way you do get teleported to some battlescreen, even though the enemies are visible in the normal world aswell.
    Last edited by Pete for President; 04-15-2009 at 04:00 PM.

  6. #6
    Because I got high Crimson's Avatar
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    I dont care what anyone thinks, im so happy that the old encounter system is back, dont get me wrong, FFXII's real time system was ok, but the original one just has a charm to it.

  7. #7

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    Quote Originally Posted by neokeymaster View Post
    I dont care what anyone thinks, im so happy that the old encounter system is back, dont get me wrong, FFXII's real time system was ok, but the original one just has a charm to it.
    Agreed.

  8. #8
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I wish the guy playing was less erratic. Stopping and pausing all the time.

    The combat system looks much nicer now that we can see it in real action. I wish the spell effects were more impressive but it looks like we're continuing down the same route started in X and XII. At least they seem to multi-hit.

    The similarities to VII and X are also really eerie. The opening track starts off almost sounding like "Bombing Mission" and then jumps into a narration similar to AC. I still dislike the Matrix style wire-fu. It really cheapened the opening scene for me. It's like they are trying to say "HEY KIDS!!! WE GOT CRAZY ACTION!!! WE BE TRIPPING ACTION AND WE'RE TOTALLY EXTREME ACTION DAWG!!! Please buy my game cause we added the "CRAZY ACTION" you kids are into these days...."

    Can't say I'm terribly impressed with Lightning, she really feels like Cloud, she even has his classic pose when she's waiting. Sahz on the other hand is pretty awesome and he really stole the first part of the demo for me. His Chicobo is cute too.

    I really dislike this dungeon design, I hope to god the whole game isn't like this. I don't care for the return of the "looks spacious but incredibly linear" designs of X. Hell, most of the dungeon felt and even looked like the opening part of Zanarkand, except with a VII color scheme. I'm not impressed with Cocoon so far. Even the first Boss battle was obviously a reference to the Scorpion Tank boss from VII. Though I laughed, cause the Human boss at the end of the first part looks like a "Space Judge" version of Judge Bergen from XII. I am happy they brought back the "jumping" elements from X-2 though.

    Music is pretty good but I hope the overuse of the violin doesn't drive me crazy. Can't comment on the graphics too much cause the Youtube quality is terrible. Though they did a lot more to add cinematic elements into the gameplay so I give them kudos for that. I just hope its consistent cause X did the same thing for the first 10 hours of the game and then completely stopped for no reason.

  9. #9

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    Anyone else think they could have done more with how you control your character out of combat. It is almost exactly how you controlled your character in FFX-2. Why not actually include a proper jumping mechanic instead of a few jump prompts scattered throughout the level. It just seems so limited, especially with the linear map design.

    I thought the music was pretty good considering the lack of Uematsu. I'm not really bothered with the look of the game. The character designs are quite boring but I really like the colour palette of the enviorment.

  10. #10
    The King's Shield The Summoner of Leviathan's Avatar
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    Quote Originally Posted by neokeymaster View Post
    I dont care what anyone thinks, im so happy that the old encounter system is back, dont get me wrong, FFXII's real time system was ok, but the original one just has a charm to it.
    I preferred the FFXII encounter system but I find this is providing a good middle ground between the two. It gives something for those who preferred the FFXII system and still invoked the nostalgia of the older encounter system.

    I am curious as to whether or not it will be this linear though. Despite Cocoon's Midgardian feel to it, it could be simply the fact that you are running on a road. This is only one area of the whole game. Maybe when you are in places like Pulse and such, you will have more freedom as you did in FFXII.

    I sorta wanna play FFXII now. O-o;;;


  11. #11
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    I really like the music, especially the battle theme.

  12. #12

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    Quote Originally Posted by Wolf Kanno View Post
    I wish the guy playing was less erratic. Stopping and pausing all the time.

    The combat system looks much nicer now that we can see it in real action. I wish the spell effects were more impressive but it looks like we're continuing down the same route started in X and XII. At least they seem to multi-hit.

    The similarities to VII and X are also really eerie. The opening track starts off almost sounding like "Bombing Mission" and then jumps into a narration similar to AC. I still dislike the Matrix style wire-fu. It really cheapened the opening scene for me. It's like they are trying to say "HEY KIDS!!! WE GOT CRAZY ACTION!!! WE BE TRIPPING ACTION AND WE'RE TOTALLY EXTREME ACTION DAWG!!! Please buy my game cause we added the "CRAZY ACTION" you kids are into these days...."

    Can't say I'm terribly impressed with Lightening, she really feels like Cloud, she even has his classic pose when she's waiting. Sahz on the other hand is pretty awesome and he really stole the first part of the demo for me. His Chicobo is cute too.

    I really dislike this dungeon design, I hope to god the whole game isn't like this. I don't care for the return of the "looks spacious but incredibly linear" designs of X. Hell, most of the dungeon felt and even looked like the opening part of Zanarkand, except with a VII color scheme. I'm not impressed with Cocoon so far. Even the first Boss battle was obviously a reference to the Scorpion Tank boss from VII. Though I laughed, cause the Human boss at the end of the first part looks like a "Space Judge" version of Judge Bergen from XII. I am happy they brought back the "jumping" elements from X-2 though.

    Music is pretty good but I hope the overuse of the violin doesn't drive me crazy. Can't comment on the graphics too much cause the Youtube quality is terrible. Though they did a lot more to add cinematic elements into the gameplay so I give them kudos for that. I just hope its consistent cause X did the same thing for the first 10 hours of the game and then completely stopped for no reason.
    It's weird how people forget that Square want to make money first and foremost and that having elements that reminisce of two of their most popular FF games (FFVII and FFX) will probably net them a larger profit in the end.



    "... and so I close, realizing that perhaps the ending has not yet been written."


  13. #13
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I'm not surprised they fall back onto ideas that worked, but I was caught off guard by how much in the demo. It walks the thin line between homage and cop-out. I just wanted to believe that SE wasn't that shallow.

    I do understand that the walkways don't off much in the way of "open space" that's why I stated I hoped the game wasn't completely like that. I'm still wondering cause of one of the original trailers, they have a scene where Lightning is walking in the forest and it looks in-game. The problem is that the forest is just a simple road with lush foliage but it looks too close to the path design seen in Macalania woods.

    I'm still hopeful it will have open environments but if they are going to keep pulling cinematic elements during gameplay footage (the flying vessels bombarding the road in the background for example) there is a good chance they may go for a linear style so its impossible to miss special events. This is more acceptable, since at least you get rewarded for running down a straight path.

  14. #14

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    While I am impressed with what I've seen, personally, I do agree I would really love some open areas (and also a balanced mixed of organic and industrial environments).


    "... and so I close, realizing that perhaps the ending has not yet been written."


  15. #15

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    Quote Originally Posted by Omecle View Post
    While I am impressed with what I've seen, personally, I do agree I would really love some open areas (and also a balanced mixed of organic and industrial environments).
    As long as they're not as empty and square as in XII

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