Quote Originally Posted by MJN SEIFER View Post
As do I. I have seen a lot of posts from casual FF players that FFVIIs story either didn't make sense, or left too many things unanswered.

I think that's because it's the sort of game you've got to play more than once, and pay attention to, and not just rush through the story to "get to the action" (I never do this), there are maybe some unfinished-ish stuff, but it's good to leave things open, I don't think it was anything major.
Actually, a good portion of the game's story was left out of the English translation [I'm not sure about the original version though] and can only be discovered through outside sources. There are a lot of things that aren't even explained in the game.

Quote Originally Posted by Rase View Post
Doing this the game presented little to no challenge throughout, even without any grinding on my part.
Although I agree, I think this isn't something you should bother poining out. RPG's aren't exactly known for their difficulty or challenge, Especially not Square's RPG's..

Quote Originally Posted by Rase View Post
The fact that I thought this only after learning things through other sources that I missed through two full playthroughs says something to me about the original games storytelling.
This on the other hand, is something worth complaining about. Their execution of translating the story from paper to disc was poor, at least for the English version. Again, I am unsure if the Japanese version has the same problems, but I doubt it.