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Thread: Ack, I'm Sick!

  1. #1

    Ack, I'm Sick!

    FFXIII won't be here for another year , but maybe we can just kill some time to discuss one of the features that's bound to be in the game. Status Ailments, those nasty defiled codes that hinders our character's stats and abilities. FF has had a lot over the years and which ones do you think will be in this one?
    Also would they pick like some prior FFs that had status go away over time, or dissapear after a battle or would they be like XII where they lingered after a fight and some still existed after a character has been killed and brought back to life?

    In addition to the usual canon (Blind,Silence, Poison,Sleep) I would like to see the irritating Stop to come back and maybe Heat from IX.

    There's also a chance for a brand new status too.

  2. #2
    If not Hot, Cold, and Virus from FFIX, I'd like to see some original ailments that are equally creative.

  3. #3

  4. #4
    There is a status effect in Ragnarok Online that masks the damage received by the player. This is an interesting status effect that I would like to see in more games.

  5. #5
    I'd like to see a Swine Flu status effect.

  6. #6
    Stone status may be in the game, I wonder if there's gonna be things like zombie or other things, too.

  7. #7
    Quote Originally Posted by Roogle View Post
    There is a status effect in Ragnarok Online that masks the damage received by the player. This is an interesting status effect that I would like to see in more games.
    Could you elaborate on that? Do you mean that the inflicted party member's HP bar would dissappear so you wouldn't be able to know how much they have left?
    Quote Originally Posted by Kishi
    If not Hot, Cold, and Virus from FFIX, I'd like to see some original ailments that are equally creative.
    I hate status effects like virus. They infuriate me when I run out of the stuff in the middle of battle and that character's exp ges screwed up with the rest so in order to get him or her back up with the rest I would have to do some solo grinding. Transformations like Frog and Imp get me too.

  8. #8
    Hot, Cold and especially Virus from IX cause I loved those status ailments.

    I'd also love to see some transformation spells like Toad or Kappa(Imp). Old Age is another I would love to see from FFV cause that one was so interesting.

  9. #9

  10. #10
    Toad, Pig, and Midget needs to return. As a dance team!

  11. #11
    Quote Originally Posted by Rantzien
    I'd like to see a Swine Flu status effect.
    Swine Flu = Piggy + Silence +Doom

    Another thing I'm wondering about are the Malboros. In XII they weren't that dangerous. I'm in two spots here for XIII I sort of want them to be difficult and not difficult at the same time. I like a challenge, but I don't want it to be like VIII where I get frustated because I'm sitting there watching my party kill each other.

  12. #12
    Quote Originally Posted by Depression Moon View Post
    Could you elaborate on that? Do you mean that the inflicted party member's HP bar would dissappear so you wouldn't be able to know how much they have left?
    It distorts the amount of damage being dealt while keeping the current HP and maximum HP intact. In that game, you can get around it simply by keeping a close eye on your HP.

    If that status effect was implemented in other games, I would like to see the current HP frozen upon being inflicted with the status or masked completely in order to force the player to calculate or estimate their current condition.

  13. #13
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    It would be nice if they through in some status effects that weren't so much overly damaging, but just changed the way you had to play.

    Only one that comes to mind, and reason I thought of this, is the Reverse effect from FFIV. You can't cure it, you just have to adapt your strategy accordingly. Something in that vein could help liven up random encounters, moving away from the 'hit with status x, use item y next turn" concept.

  14. #14

  15. #15
    I want to see Confuse! Confusion has always been my favorite status ailment, and I want to see it made trickier and more challenging to heal!

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