Quote Originally Posted by Depression Moon View Post
Could you elaborate on that? Do you mean that the inflicted party member's HP bar would dissappear so you wouldn't be able to know how much they have left?
It distorts the amount of damage being dealt while keeping the current HP and maximum HP intact. In that game, you can get around it simply by keeping a close eye on your HP.

If that status effect was implemented in other games, I would like to see the current HP frozen upon being inflicted with the status or masked completely in order to force the player to calculate or estimate their current condition.