Probably about sums it up for me.
I certainly think he did praise the strengths really well but, as seems to be the consensus, wasn't quite so willing to confront many of the game's shortcomings. Having said that, the article did remind me of how much I liked various aspects of the game's visual style and particularly the set-up of Balamb Garden; an institution I felt could have been used more often within the game if only as a base for more SeeD missions or whatever.




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