
Originally Posted by
Cougar on the Prowl
Anything directly tactile doesn't work because you don't get the feedback. When you turn a steering wheel in Wii Mario Kart it's not turning against you (Aside from the fact that sticking your arms out holding the thing up isn't going to last long before it's tiring). When you flick a switch there's no physical sense of doing so. Fighting games are right out, because you won't be able to feel any impacts and more importantly if you take a swing at old Vader, in-game he might block it, but in meatspace you've swung clear past him. How does the game compensate for the fact that your lightsaber is in effect in two places at once?