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    Bolivar's Avatar
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    FFT: Everything. From the colors they chose on the characters, to the kinds of nouns they used in the translation of any sentence, I felt this game was perfect. I remember when the Playstation version became so rare to find, and I wanted it so badly, and the joy of them re-releasing it as a greatest hit. The first time I threw that disc in and played it, I swear, it was like getting high. Art, story, music, characters, graphics, i love everything about this game. The only thing that saddens me a bit is how at the end it becomes less about strategy and is more just trying to get my best characters to do their ridiculously overpowered moves on the biggest dudes first and then clean up whoever's left.

    FFTA - It's an incredible handheld title that does everything it should be. Perhaps what I love most is this amazing world, a different side of Ivalice, with new races, its own jobs, the colorful setting, the joyful music, it's fantastic. But when we get into the specifics of the game, it all falls apart from me. I brought my DS with me on a trip and started playing Rune Factory, got bored, and realizing TA was in my GBA slot, got all excited and booted it up. After about a fight or two I got bored of that as well and almost wanted to throw my DS out the window. Basically I'm at the 3rd or 4th totema where a crystal/thread is, and it's impossible for my dudes to come out on top and I couldn't care less to grind them up and try it again. I just don't care. The fact that they made the menus so complicated to go through diminishes the joy of having my own custom characters I get to build however I want. I don't want to fight ants and lamias and goblins by a riverside anymore. The game just lost all fun for me and I simply can't take another step forward in it.

    FFTA2 - which leads me to this game, which I do not own. Having DS anxiety I mentioned, I want to know, is this game good? Is the job system tighter than it was in TA, where you get bombarded with a million items with a million abilities, all of which I couldn't care less about? Is the main story supplemented by mandatory grinding sessions, composed of meaningless battles between monsters and clans, both of which I care so little about I want to throw my DS out of the train? I heard they made the menus more streamlined, and I like how they have the monsters who take up four spaces and such, it just would appear logical that after the first one they would be set to make things a lot better on many fronts, and even take things further with the FFT name. I think it would help a lot if it had more than 2 songs.

    Quote Originally Posted by Skyblade
    Rather than spending three hours at the start of the game mindlessly performing the same actions over and over again (Chakra spam, anyone?)
    I know this is off topic but I was wondering if you guys ever used Charge to grind up. I just feel like everything else is too unpredictable, so I just used Charge as everyone's secondary ability as grinding, taking off counter and counter tackle of course for the final enemy trying to get in the way. It just made things go so quick, I would just get enough JP to master a job in one battle and then move on. Plus, since your characters share JP with those around them for a job, anyone who miraculously manages to escape getting enough archer JP for Charge +1 by default would get it just by standing next to the archer. Not only would I quickly build up enough JP for the job the character currently had, but those next to him/her would gain hundreds of JP for that class as well, allowing them to buy the highly sought after counter, support, and movement abilities that usually cost so much but are so utile. I'm sorry, I know all of us have had countless grind strategy discussions over the last few years, but this is the big one that saved me a lot of time on my last play through.
    Last edited by Bolivar; 08-06-2009 at 12:30 AM.

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