I was playing Cross earlier and messing around and started thinking about team combination. Asides from the rare ones that have Dual and Triple Techs there's a lot of fun stuff you can do.
So just out of curiosity, how do you build your team in the game? Do you use plot important characters only, try to go for a balance, go for over powering, or do you do something unorthodox?




Reply With Quote




I have traversed the plot four times, to my memory, and each time I have staunchly refused to take anyone but Guile as my third party member (if I cannot have Magus, I must take the next best alternative, else the simple act of traveling through the game's environments feels significantly "off" :\). The ascent to Viper Manor (the "Predicament" climb, in terms of the soundtrack) seems to work extremely well for Guile; perhaps it simply feels like a scene where Magus might conceivably belong, guiding the party on. *Shrug*
, Radius, Harle, and perhaps one or two others suit this category, but to be honest, without any particular personalities worth noting (minus Harle's backstory), they are all treated quite the same -- as Element hoarders. If only Garai were playable -- 'twould be awe. :Eek:
That said, FlyingArrow is nothing to scoff at, once Masa and Mune's merged form becomes available.

(Guile because he does not exist outside his character design, and Glenn because the original Glenn had nothing godly to say, either
).

